Metal Gear Solid 3: Subsistence

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Metal Gear Solid 3: Subsistence
Metal gear 3 subsistence.jpg
Region NTSC-U:
Serial numbers: SLUS-21243/SLUS-21359
Release date: 03/24/06
CRCs: 053D2239
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-82048/SLES-82049/SLES-82053
Release date: 10/06/06
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-66223/SLPM-66224
Release date: 12/22/05
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Konami

Winlogo.png Test configuration on Windows:

PCSX2 version: 0.9.8
Graphics by GSdx: r4600
Sound by SPU2-X: r4600
Pad plugin is LilyPad: r4510
DVD plugin is cdvdGigaherz: 0.8.0
BIOS version: Japan 2.20

Comments:

  • Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem.
  • Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game.

Hack comments: Speed hack enable

Linlogo.png Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


Pclogo.png PC specs used to test the game:

CPU: Core2Duo E8400 3.0GHz
GPU: ATI HD5670 1GB

Comments:

  • Can't use high resolutions unless you have a very powerful graphics card.


Known Issues

Post-processing missing

  • Status: Active
  • Type: Minor
  • Description: Post-processing is disabled in GSdx by default for this game due to huge slowdowns and bad glitches on screen.
  • Workaround: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.

Black Spots

  • Status: Active
  • Type: Minor
  • Description: Actually the problem is not the black spots in the jungle parts but the ambient/postprogress is not blending well so it appears overbright leaving the spots where it wouldn't blend as dark visible spots.
  • Workaround: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.