Metal Gear Solid 3: Subsistence

Revision as of 15:34, 30 June 2013 by Bot2345 (talk | contribs) (fixed release date)


Developer(s): Konami

Test configuration on Windows:

Metal Gear Solid 3: Subsistence

Region NTSC-U:
Serial numbers: SLUS-21243/SLUS-21359
Release date: 03/24/06
CRCs: 053D2239
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-82048/SLES-82049/SLES-82053
Release date: 10/06/06
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-66223/SLPM-66224
Release date: 12/22/05
Windows Status: ?
Linux Status: ?
Mac Status: ?
PCSX2 version: 0.9.8
Graphics by GSdx: r4600
Sound by SPU2-X: r4600
Pad plugin is LilyPad: r4510
DVD plugin is cdvdGigaherz: 0.8.0
BIOS version: Japan 2.20

Comments:

  • Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem.
  • Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game.

Hack comments: Speed hack enable

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Core2Duo E8400 3.0GHz
GPU: ATI HD5670 1GB

Comments:

  • Can't use high resolutions unless you have a very powerful graphics card.


Known Issues:

Post-processing missing

Post-processing is disabled in GSdx by default for this game due to huge slowdowns and bad glitches on screen.

  • Solution: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.


Black Spots

Actually the problem is not the black spots in the jungle parts but the ambient/postprogress is not blending well so it appears overbright leaving the spots where it wouldn't blend as dark visible spots.

  • Solution: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.