Metal Gear Solid 3: Subsistence: Difference between revisions
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** Blending Unit Accuracy: Use Basic and above. | ** Blending Unit Accuracy: Use Basic and above. | ||
** Software mode (F9) (Old method). | ** Software mode (F9) (Old method). | ||
|IssueName=Screen Artifacts in OpenGL (Hardware) | |||
|IsFixed=1 | |||
|IssueLevel=1 | |||
|Description=Artifacts flicker across the screen in OpenGL. | |||
|Workaround=In Emulation Settings, under VU choose SuperVU Recompiler [legacy], Chop/Zero and Extra + Preserve Sign to reduce or remove the artifacts. | |||
}} | }} | ||
{{ForumLinksList|list= | {{ForumLinksList|list= | ||
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-Subsistence-SLUS-21359-U--28512 Metal Gear Solid 3 - Subsistence (SLUS 21359) (U)]}} | *[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-Subsistence-SLUS-21359-U--28512 Metal Gear Solid 3 - Subsistence (SLUS 21359) (U)]}} |
Revision as of 21:24, 15 November 2015
Developer(s): Konami
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.8 | GSdx r4600 |
|
Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem.
•Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game., •Can't use high resolutions unless you have a very powerful graphics card. |
Machina |
NTSC-U | ? |
|
r4208 | GSdx 0.1.16 |
|
BIOS: Japan 2.20, HACKS: Speed hack enable, Something is missing...shadows, texture, just don't know what it is. | Joder666 |
NTSC-U | Windows |
|
1.1.0 r5492 | GSdx 5464 SSE41 |
|
Runs above full speed. | |
PAL | Windows 7 - 64bit |
|
1.2.1 r5873 | GSdx r5875 |
|
BIOS: Europe v2.00
|
Pyr0 |
NTSC-U | Winows 10 |
|
v1.3.1-1461-g21857ec | GSdx32-SSE4 |
|
Working Post-processing Lighting and Shadows Settings: Use the latest build at buildbot.orphis.net/pcsx2,
Emulation Settings: EE/IOP & VU = Chop/Zero & Extra + Preserve Sign, VU's: VU0 & VU1 = SuperVU Recompiler [legacy] (Important! Removes screen artifacts.), GSdx Video Settings: Renderer: OpenGL (Hardware), CRC Hack Level: Partial, Hardware Depth & Accurate Date checked, Blending Unit at least Basic, Your choice on Internal Resolution, Texture Filtering and Anisotropic Filtering |
wwwyzzerdd |
Trivia
- Original names: メタルギアソリッド3 サブシスタンス (SLPM-66220)
Known Issues
Screen Artifacts in OpenGL (Hardware)
- Status: Fixed
- Type: Serious
- Description: Artifacts flicker across the screen in OpenGL.
- Workaround: In Emulation Settings, under VU choose SuperVU Recompiler [legacy], Chop/Zero and Extra + Preserve Sign to reduce or remove the artifacts.