Metal Gear Solid 3: Subsistence: Difference between revisions
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|CRCsPAL = | |CRCsPAL = | ||
|releasedatePAL = 10/06/06 | |releasedatePAL = 10/06/06 | ||
|statusPAL = | |statusPAL = 2 | ||
|linuxstatusPAL = | |linuxstatusPAL = | ||
|macstatusPAL = | |macstatusPAL = | ||
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}} | }} | ||
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | <!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) --> | ||
{{TestingHeader|OS=Windows}} | {{TestingHeader|OS=Windows}} | ||
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*Can't use high resolutions unless you have a very powerful graphics card. | *Can't use high resolutions unless you have a very powerful graphics card. | ||
|Tester=? | |Tester=? | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=PAL | |||
|OS=Windows 7 - 64bit | |||
|CPU=AMD Athlon II X2 240 @ 2.80 GHz | |||
|GPU=AMD Radeon HD 7770 1GB | |||
|Revision=1.2.1 r5873 | |||
|Graphics=GSdx r5875 | |||
|Sound= | |||
* SPU2-X r5830 2.0.0 | |||
* LilyPad 0.11.0 | |||
|Comments=BIOS: Europe v2.00 | |||
* Cutscenes run quite smooth but while ingame you need a strong CPU especially when in software mode | |||
* see Known Issues | |||
|Tester=Pyr0 | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |
Revision as of 14:46, 24 August 2014
Developer(s): Konami
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
0.9.8 | GSdx r4600 |
|
BIOS: Japan 2.20, HACKS: Speed hack enable,
•Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem. •Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game., •Can't use high resolutions unless you have a very powerful graphics card. |
? |
PAL | Windows 7 - 64bit |
|
1.2.1 r5873 | GSdx r5875 |
|
BIOS: Europe v2.00
|
Pyr0 |
Known Issues
Post-processing missing
- Status: Active
- Type: Minor
- Description: Post-processing is disabled in GSdx by default for this game due to huge slowdowns and bad glitches on screen.
- Workaround: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.
Black Spots
- Status: Active
- Type: Minor
- Description: Actually the problem is not the black spots in the jungle parts but the ambient/postprogress is not blending well so it appears overbright leaving the spots where it wouldn't blend as dark visible spots.
- Workaround: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.