Metal Gear Solid 3: Subsistence: Difference between revisions

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{{infobox
 
{{infobox game
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|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
|macstatusNTSCJ    =  
|macstatusNTSCJ    =  
<!-- Windows specs -->
}}
|pcsx2ver          = 0.9.8
 
|gsname            = GSdx
[[Category:Temp - unverified automatically converted pages]]
|gsver            = r4600
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
|soundname        = SPU2-X
{{TestingHeader|OS=Windows}}
|soundver          = r4600
{{TestingEntry
|padname          = LilyPad
|Status=?
|padver            = r4510
|Region=?
|dvdplugname      = cdvdGigaherz
|OS=?
|dvdplugver        = 0.8.0
|CPU=Core2Duo E8400 3.0GHz
|biosver          = Japan 2.20
|GPU=ATI HD5670 1GB
|hacks            = Speed hack enable
|Revision=0.9.8
|comment          =
|Graphics=GSdx r4600
|Sound=
* SPU2-X r4600
* LilyPad r4510
|Comments=BIOS: Japan 2.20, HACKS: Speed hack enable,
*Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem.
*Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem.
*Setting the SPU2-X '''Synchronizing Mode''' to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game.
*Setting the SPU2-X '''Synchronizing Mode''' to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game.,
<!-- Linux specs -->
|linuxpcsx2ver    =
|linuxgsname      =
|linuxgsver        =
|linuxsoundname    =
|linuxsoundver    =
|linuxpadname      =
|linuxpadver      =
|linuxdvdplugname  =
|linuxdvdplugver  =
|linuxbiosver      =
|linuxhacks        =
|linuxfpsinfo      =
|linuxcomment      =
<!-- Minimal PC specs -->
|cputype          = Core2Duo E8400 3.0GHz
|gputype          = ATI HD5670 1GB
|pccomment        =
*Can't use high resolutions unless you have a very powerful graphics card.
*Can't use high resolutions unless you have a very powerful graphics card.
|Tester=?
}}
}}
{{TestingFooter}}
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{{TestingHeader|OS=Linux}}
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|Status=?
|Region=?
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|GPU=?
|Revision=?
|Graphics=?
|Sound=?
|Comments=?
|Tester=?
}}
{{TestingFooter}}
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Revision as of 18:10, 13 August 2014

Metal Gear Solid 3: Subsistence

Region NTSC-U:
Serial numbers: SLUS-21243/SLUS-21359
Release date: 03/24/06
CRCs: 053D2239
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-82048/SLES-82049/SLES-82053
Release date: 10/06/06
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66223/SLPM-66224
Release date: 12/22/05
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Konami


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Core2Duo E8400 3.0GHz
  • ATI HD5670 1GB
0.9.8 GSdx r4600
  • SPU2-X r4600
  • LilyPad r4510
BIOS: Japan 2.20, HACKS: Speed hack enable,

•Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem. •Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game., •Can't use high resolutions unless you have a very powerful graphics card.

?




Known Issues

Post-processing missing

  • Status: Active
  • Type: Minor
  • Description: Post-processing is disabled in GSdx by default for this game due to huge slowdowns and bad glitches on screen.
  • Workaround: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.

Black Spots

  • Status: Active
  • Type: Minor
  • Description: Actually the problem is not the black spots in the jungle parts but the ambient/postprogress is not blending well so it appears overbright leaving the spots where it wouldn't blend as dark visible spots.
  • Workaround: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.