Metal Gear Solid 3: Subsistence: Difference between revisions
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Actually the problem is not the black spots in the jungle parts but the ambient/postprogress is not blending well so it appears overbright leaving the spots where it wouldn't blend as dark visible spots. | Actually the problem is not the black spots in the jungle parts but the ambient/postprogress is not blending well so it appears overbright leaving the spots where it wouldn't blend as dark visible spots. | ||
*Solution: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier. | *Solution: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier. | ||