Metal Gear Solid 3: Subsistence: Difference between revisions

m
Let's leave the fixed issue for posterity; decreased severity of disabled by default pp issue
No edit summary
m (Let's leave the fixed issue for posterity; decreased severity of disabled by default pp issue)
Line 229: Line 229:
|IssueName=No post-processing
|IssueName=No post-processing
|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=0
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Workaround=Use the latest 1.5.0 dev builds with OpenGL (Hardware Mode) renderer.
|Workaround=Use the latest 1.5.0 dev builds with OpenGL (Hardware Mode) renderer.
Line 241: Line 241:
|Description= Artifacts flicker across the screen in OpenGL.
|Description= Artifacts flicker across the screen in OpenGL.
|Workaround=Enable HW hacks and go to advanced settings and hacks. Set the HalfPixel offset option to Normal (vertex). In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts.
|Workaround=Enable HW hacks and go to advanced settings and hacks. Set the HalfPixel offset option to Normal (vertex). In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts.
}}
{{Issue
|IssueName=Incorrect Blending
|IsFixed=1
|IssueLevel=0
|Description=There are various areas where the blending goes wrong. (Shadows look like dark patches, etc).
|Workaround=Use OpenGL (Hardware Mode) in the latest stable build v1.4.0 and up.
** Blending Unit Accuracy: Use Basic and above.
** Software mode (F9) (Old method).
}}
}}


67,564

edits