Metal Gear Solid 3: Subsistence: Difference between revisions

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{{Issue
{{Issue
|IssueName=No post-processing
|IssueName=No post-processing
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=1
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Workaround=Software mode (F9) in GSdx plays the game correctly. However, it runs much slower and looks uglier.
|Workaround=Use OpenGL (Hardware Mode) in Builds v1.3.1 2015-11-15 and up. New blending option was added.
** Blending Unit Accuracy: Use Basic and above.
** Software mode (F9) (Old method).
}}
}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-Subsistence-SLUS-21359-U--28512 Metal Gear Solid 3 - Subsistence (SLUS 21359) (U)]}}
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-Subsistence-SLUS-21359-U--28512 Metal Gear Solid 3 - Subsistence (SLUS 21359) (U)]}}