Metal Gear Solid 3: Subsistence: Difference between revisions

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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Winows 10
|CPU=Intel Core i7 3630QM 2.40GHz
|GPU=NVIDIA GeForce GT 635M 2GB
|Revision=v1.3.1-1461-g21857ec
|Graphics=GSdx32-SSE4
|Sound=
*SPU2-X
*Controls=LilyPad
|Comments=
'''Working Post-processing Lighting and Shadows Settings:'''
* Use the latest build at http://buildbot.orphis.net/pcsx2
'''Emulation Settings'''
* EE/IOP & VU = Chop/Zero & Extra + Preserve Sign
* VU's: VU0 & VU1 = SuperVU Recompiler [legacy] (Important! Removes screen artifacts.)
'''GSdx Video Settings'''
* Renderer: OpenGL (Hardware)
* CRC Hack Level: Partial
* Hardware Depth & Accurate Date checked
* Blending Unit at least Basic
* Your choice on Internal Resolution, Texture Filtering and Anisotropic Filtering
|Tester=wwwyzzerdd
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
ninja
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