Metal Gear Solid 3: Subsistence: Difference between revisions

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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-82048 <small>(Disc 1)</small><br />SLES-82049 <small>(Disc 2)</small><br />SLES-82053 <small>(Disc 2)</small><br />SLES-82042 <small>(Disc 1)</small><br />SLES-82043 <small>(Disc 2)</small><br />SLES-82050 <small>(Disc 1)</small><br />SLES-82044 <small>(Disc 1)</small><br />SLES-82045 <small>(Disc 2)</small><br />SLES-82046 <small>(Disc 1)</small><br />SLES-82047 <small>(Disc 2)</small><br />SLES-82051 <small>(Disc 2)</small><br />SLES-82052 <small>(Disc 1)</small>
|serialsPAL        = SLES-82042 <small>(Disc 1)</small><br />SLES-82043 <small>(Disc 2)</small><br />SLES-82044 <small>(Disc 1)</small><br />SLES-82045 <small>(Disc 2)</small><br />SLES-82046 <small>(Disc 1)</small><br />SLES-82047 <small>(Disc 2)</small><br />SLES-82048 <small>(Disc 1)</small><br />SLES-82049 <small>(Disc 2)</small><br />SLES-82050 <small>(Disc 1)</small><br />SLES-82051 <small>(Disc 2)</small><br />SLES-82052 <small>(Disc 1)</small><br />SLES-82053 <small>(Disc 2)</small>
|CRCsPAL          =  
|CRCsPAL          =  
|releasedatePAL    = October 6, 2006<br />October 13, 2006
|releasedatePAL    = October 6, 2006<br />October 13, 2006

Revision as of 19:02, 16 September 2015

Metal Gear Solid 3: Subsistence
Metal gear 3 subsistence.jpg
Game general and emulation properties:
CPU intensive game
Region NTSC-U:
Serial numbers: SLUS-21243
SLUS-21359 (Limited Edition)
SLUS-21360 (Limited Edition)
Release date: March 14, 2006
CRCs: 053D2239
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-82042 (Disc 1)
SLES-82043 (Disc 2)
SLES-82044 (Disc 1)
SLES-82045 (Disc 2)
SLES-82046 (Disc 1)
SLES-82047 (Disc 2)
SLES-82048 (Disc 1)
SLES-82049 (Disc 2)
SLES-82050 (Disc 1)
SLES-82051 (Disc 2)
SLES-82052 (Disc 1)
SLES-82053 (Disc 2)
Release date: October 6, 2006
October 13, 2006
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66223 (Disc 1)
SLPM-66224 (Disc 2)
SLPM-66220 (First Print Limited Edition)
SLPM-66221 (First Print Limited Edition)
SLPM-66222 (First Print Limited Edition)
SLPM-66117 (with Headset)
SLPM-66119 (w/Headset)
SLKA-25353 (Limited Edition)
SLKA-25354 (Limited Edition)
Release date: December 22, 2005
March 16, 2006 (Limited Edition)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Konami

Winlogo.png Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
  • ?
  • ?
0.9.8 GSdx r4600
  • SPU2-X r4600
  • LilyPad r4510
Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem.

•Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game., •Can't use high resolutions unless you have a very powerful graphics card.

  • Core2Duo E8400 3.0GHz
  • ATI HD5670 1GB
r4208 GSdx 0.1.16
  • P.E.Op.S 1.9.0
  • LilyPad 0.10.0
BIOS: Japan 2.20, HACKS: Speed hack enable, Something is missing...shadows, texture, just don't know what it is. Joder666
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5492 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
PAL Windows 7 - 64bit
  • AMD Athlon II X2 240 @ 2.80 GHz
  • AMD Radeon HD 7770 1GB
1.2.1 r5873 GSdx r5875
  • SPU2-X r5830 2.0.0
  • LilyPad 0.11.0
BIOS: Europe v2.00
  • Cutscenes run quite smooth but while ingame you need a strong CPU especially when in software mode
  • see Known Issues

Known Issues

No post-processing

  • Status: Active
  • Type: Minor
  • Description: Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
  • Workaround: Software mode (F9) in GSdx plays the game correctly. However, it runs much slower and looks uglier.
Public compatibility forum links