Metal Gear Solid 3: Subsistence: Difference between revisions

m (Sorted, formatted the comment)
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** Blending Unit Accuracy: Use Basic and above.
** Blending Unit Accuracy: Use Basic and above.
** Software mode (F9) (Old method).
** Software mode (F9) (Old method).
|IssueName=Screen Artifacts in OpenGL (Hardware)
|IsFixed=1
|IssueLevel=1
|Description=Artifacts flicker across the screen in OpenGL.
|Workaround=In Emulation Settings, under VU choose SuperVU Recompiler [legacy], Chop/Zero and Extra + Preserve Sign to reduce or remove the artifacts.
}}
}}
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-Subsistence-SLUS-21359-U--28512 Metal Gear Solid 3 - Subsistence (SLUS 21359) (U)]}}
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-Subsistence-SLUS-21359-U--28512 Metal Gear Solid 3 - Subsistence (SLUS 21359) (U)]}}
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