Metal Gear Solid 3: Subsistence: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
No edit summary
(if you're not gonna finish all entries, please don't strip the category, I'll get there eventually...)
Line 36: Line 36:
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
{{TestingEntry
|Status=?
|Status=2
|Region=?
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Core2Duo E8400 3.0GHz
|CPU=Core2Duo E8400 3.0GHz
|GPU=ATI HD5670 1GB
|GPU=ATI HD5670 1GB
|Revision=r4208
|Graphics=GSdx 0.1.16
|Sound=
* P.E.Op.S 1.9.0
* LilyPad 0.10.0
|Comments=BIOS: Japan 2.20, HACKS: Speed hack enable, Something is missing...shadows, texture, just don't know what it is.
|Tester=Joder666
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=?
|CPU=?
|GPU=?
|Revision=0.9.8
|Revision=0.9.8
|Graphics=GSdx r4600
|Graphics=GSdx r4600
Line 46: Line 60:
* SPU2-X r4600
* SPU2-X r4600
* LilyPad r4510
* LilyPad r4510
|Comments=BIOS: Japan 2.20, HACKS: Speed hack enable,
|Comments=Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem.
*Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem.
*Setting the SPU2-X '''Synchronizing Mode''' to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game.,  
*Setting the SPU2-X '''Synchronizing Mode''' to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game.,  
*Can't use high resolutions unless you have a very powerful graphics card.
*Can't use high resolutions unless you have a very powerful graphics card.
|Tester=?
|Tester=Machina
}}
}}
{{TestingEntry
{{TestingEntry

Revision as of 15:13, 24 August 2014

Metal Gear Solid 3: Subsistence

Region NTSC-U:
Serial numbers: SLUS-21243/SLUS-21359
Release date: 03/24/06
CRCs: 053D2239
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-82048/SLES-82049/SLES-82053
Release date: 10/06/06
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-66223/SLPM-66224
Release date: 12/22/05
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Konami



Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Core2Duo E8400 3.0GHz
  • ATI HD5670 1GB
r4208 GSdx 0.1.16
  • P.E.Op.S 1.9.0
  • LilyPad 0.10.0
BIOS: Japan 2.20, HACKS: Speed hack enable, Something is missing...shadows, texture, just don't know what it is. Joder666
NTSC-U ?
  • ?
  • ?
0.9.8 GSdx r4600
  • SPU2-X r4600
  • LilyPad r4510
Needs a powerful machine to play at good speeds. The cutscenes are the biggest problem.

•Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in-game., •Can't use high resolutions unless you have a very powerful graphics card.

Machina
PAL Windows 7 - 64bit
  • AMD Athlon II X2 240 @ 2.80 GHz
  • AMD Radeon HD 7770 1GB
1.2.1 r5873 GSdx r5875
  • SPU2-X r5830 2.0.0
  • LilyPad 0.11.0
BIOS: Europe v2.00
  • Cutscenes run quite smooth but while ingame you need a strong CPU especially when in software mode
  • see Known Issues
Pyr0




Known Issues

Post-processing missing

  • Status: Active
  • Type: Minor
  • Description: Post-processing is disabled in GSdx by default for this game due to huge slowdowns and bad glitches on screen.
  • Workaround: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.

Black Spots

  • Status: Active
  • Type: Minor
  • Description: Actually the problem is not the black spots in the jungle parts but the ambient/postprogress is not blending well so it appears overbright leaving the spots where it wouldn't blend as dark visible spots.
  • Workaround: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.