Metal Gear Solid 3: Snake Eater

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Metal Gear Solid 3: Snake Eater

NTSC-U cover
Game general and emulation properties:
CERO rating: D (Love, Sexual Content, Crime, Violence)
ESRB rating: M (Blood and Gore, Intense Violence, Language, Sexual Themes)
PEGI rating: 16+ (Violence)
OFLC rating: MA (Medium Level Animated Violence)
GRB rating: 18
Widescreen patch available
GPU intensive game
CPU intensive game
Languages supported:
English: SLES-82013 & SLUS-20915
Japanese: SLPM-65790 & SLPM-65789 & VW247-J1 & VW256-J1 & SLPM-68516 & SLPM-66794 & VW352-J1 & SLPM-66795 & SLPM-74257 & VW247-J2 & SLPM-74258 & VW247-J4
German: SLES-82032
French: SLES-82013
Spanish: SLES-82026
Italian: SLES-82024
Korean: SLKA-25251
Region NTSC-U:
Serial numbers: SLUS-20915
Release date: November 17, 2004
2005 (Greatest Hits)
CRCs: AA31B5BF
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-82013
SLES-82024 (Limited Edition)
SLES-82013/P (Platinum)
SLES-82026
SLES-82032
Release date: March 4, 2005
March 17, 2005 (Australia)
March 23, 2006 (Platinum)
CRCs: 086273D2
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65790
VW247-J1
SLPM-65789 (Premium Package)
VW256-J1 (Premium Package)
SLPM-66794 (Metal Gear 20th Anniversary, disc 1: Metal Gear Solid 3: Subsistence)
SLPM-66795 (Metal Gear 20th Anniversary, disc 2: Metal Gear & Metal Gear 2: Solid Snake)
VW352-J1 (Metal Gear 20th Anniversary)
SLPM-74257 (PlayStation 2 the Best, disc 1: Metal Gear Solid 3: Subsistence)
SLPM-74258 (PlayStation 2 the Best, disc 2: Metal Gear & Metal Gear 2: Solid Snake)
VW247-J2 (PlayStation 2 the Best)
SLPM-55236 (Konami Dendou Selection, disc 1: Metal Gear Solid 3: Subsistence)
SLPM-55237 (Konami Dendou Selection, disc 2: Metal Gear & Metal Gear 2: Solid Snake)
VW247-J4 (Konami Dendou Selection)
SLPM-68516 (Shareholder Edition)
SLKA-25251
Release date: December 16, 2004
December 30, 2004 (Korea)
July 26, 2007 (Metal Gear 20th Anniversary)
November 29, 2007 (PlayStation 2 the Best)
November 5, 2009 (Konami Dendou Selection)
April 29, 2010 (BigHit Series, Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): KCEJ
Publisher(s): Konami (US, JP, KO, EU), Atari (AU)
Genre: Action, Adventure
Wikipedia: Link
Game review links: IGN9.6/10, Metacritic91/100, GameSpot8.7/10, Eurogamer8/10
Game description: In the third installment in the Metal Gear Solid series, you play as Naked Snake, an elite tactical soldier. Snake is sent on a dangerous mission to both infiltrate enemy territory and uncover the secrets behind a newly created weapon of mass destruction. Survival within the jungle environments and its unpredictable settings requires basic animal instincts, as well as advanced combat and hunting skills. Set in the 1960s, the game features different types of camouflage, open-ended environments, and an array of new weapons and moves.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U/PAL ?
  • Intel Core i7-920 @ 3.40 GHz
  • NVIDIA GeForce GTX 285
0.9.8 (r4463) GSdx (r4459)
  • SPU2-X 1.4.0
  • Lilypad 0.10.0
BIOS: USA v2.00, Needs a powerful machine to play right. The cutscenes are the biggest problem. Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in game. Doesn't respond well to big resolutions. Machina
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5492) GSdx SSE41 (r5464)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
NTSC-U Windows 7 64-Bit
  • Intel Core i7 @ 3.40 GHz
  • Sapphire Radeon R9 290X @ 4 GB
1.2.1 (r5873) GSdx 0.1.16 (r5875)
  • SPU2-X (r5875)
  • LilyPad 0.11.0 (r5875)
Bios v 2.0 was used. GSdx Renderer: Direct3D10 (Software). The game still has the same glitches that were present in 0.9.8. I would recommend switching to Hardware mode for the cut scenes for the up-scaling benefits, but switching to Software mode for the game play. Zrooney
PAL Windows
  • Intel Core i3 530 @ 2.93 GHz
  • NVIDIA GeForce GTX 760
1.2.1 (r5873) GSdx (r5875)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs decently, FPS drops on high density scenes and occasional visual glitches but otherwise playable. Bandit
PAL Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.3 (git 28.May.2014) GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Tested little(in comparation to the entire game). Anyway it's fully playable, no fear.
PAL Windows 10 64-bit
  • Intel Core i3-4170 @ 3.70 GHz
  • NVIDIA GeForce GTX 960
1.5.0 (dev-280 gea1a994) GSdx SSE4
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs fine, no ghosts but still needs testing. Briarheart
NTSC-U Windows 10 Home x64
  • Intel Core i5-3570k (3rd gen) @ 3.4 GHz (Overclocked to 4.7 GHz)
  • NVIDIA GeForce GTX 670 (2GB VRAM)
1.7.3161 (SSE4) GSdx 1.2.0
  • SPU2-X 2.0.0, Cubeb, Gaussian
  • LilyPad 0.12.1
Game froze after the cutscene before the battle with The Boss, when the battle was supposed to load. Resetting and skipping the cutscene fixed this, so this was probably just a one-off. When picking up items, the text describing the item was often cut off and some letters were flickering. There is a faint grid pattern when certain lighting effects are on screen (most noticeable in the battle with The Sorrow). As with MGS2, lag was limited to cutscenes without speedhacks, usually when the game was targeting 60fps, and was generally less severe and less common than in MGS2 (the only cutscene with noticeable lag was before the battle with The End). Setting EE Cycle Skip to Mild Underclock eliminated almost all the lag, though there was still some in the ending. However, this caused very poor performance in the escort mission with Eva (no lag, but framerate was around 15fps), so I disabled speedhacks for that. Fully playable. PandoraGTX



Test configurations on Macintosh:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U macOS Monterey 12.3.1
  • Apple M1 (1st gen)
Nightly macos-20220410 Metal
  • Cubeb
Works perfectly, full speed at 3x (1080p).


Trivia

  • Original names: メタルギアソリッド3 スネークイーター (SLPM-65790) & (SLPM-65789), 메탈 기어 솔리드 3 스네이크 이터 (SLKA-25251)
  • Metal Gear Solid 3: Subsistence is an expanded version of Metal Gear Solid 3: Snake Eater. New features include a new camera angle, online component (which was later released on the PS3 as Metal Gear Online).
  • Japanese and North American versions of Metal Gear Solid 3: Subsistence consist of two discs (basic edition) or three discs (limited edition). European and Australian versions always have three discs.
  • Three discs of Metal Gear Solid 3: Subsistence contain: updated Metal Gear Solid 3: Snake Eater game (as Subsistence), Metal Gear Online (as Persistence) and a 3.5 hour DVD video disc of Metal Gear Solid 3's cinematics (as Existence).
  • Metal Gear & Metal Gear 2: Solid Snake (メタル・ギア / メタル・ギア2 ソリッド・スネーク) is a bonus disc appears in three Metal Gear Solid 3: Snake Eater editions (Metal Gear 20th Anniversary, PlayStation 2 the Best and Konami Dendou Selection). The disc includes PS2 versions of Metal Gear (MSX2) and Metal Gear 2: Solid Snake (MSX2) most likely ported from mobile phone versions.


Known Issues

Screen Artifacts in OpenGL (Hardware)

  • Status: Active
  • Type: Serious
  • Affected Game Versions: OpenGL
  • Description: Artifacts flicker across the screen in OpenGL.
  • Workaround: Enable HW hacks and go to advanced settings and hacks. Set the HalfPixel offset option to Normal (vertex). In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts.

Grid obscures screen

  • Status: Active
  • Type: Minor
  • Description: A faint grid pattern covers the screen when there are bloom effects.
  • Workaround: No known solution.

Text cutoff

  • Status: Active
  • Type: Minor
  • Description: When picking up items, the text describing the item is cut off and some letters flicker.
  • Workaround: Disable "Instant VU1".

The gallery


Public compatibility forum links