Metal Gear Solid 3: Snake Eater

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Metal Gear Solid 3: Snake Eater

NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS-20915
Release date: November 17, 2004
CRCs: AA31B5BF
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-82013
Release date: March 04, 2005
CRCs: 086273D2
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65790
Release date: December 16, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Konami
Genre: Adventure
Wikipedia: Link
Game description: Metal Gear Solid 3: Snake Eater introduces new depth and thrilling gameplay. It's a new level of gaming, with all the detailed levels, thrilling gameplay and stunning plot twists players crave. Set in the 1960s, you become a legendary soldier sent to uncover the secret behind Metal Gear, a top-secret superweapon with nuclear capability. You are all alone in hostile territory -- but you will complete this mission, to secure the continued existence of human life.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U/PAL ?
  • Intel Core i7 920 @ 3.4 Ghz
  • GeForce GTX 285
0.9.8 r4463 GSDX r4459
  • SPU2-X 1.4.0
  • Lilypad 0.10.0
BIOS: USA v2.00, Needs a powerful machine to play right. The cutscenes are the biggest problem.

•Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in game., •Doesn't respond well to big resolutions.

Machina
NTSC-U Windows 7 64-Bit
  • Intel i7 @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5873 GSdx 10 (Software)0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
The game still has the same glitches that were present in 0.9.8. I would recommend switching to hardware mode for the cut scenes for the up-scaling benefits, but switching to software mode for the game play. Bios v 2.0 was used. Zrooney




Known Issues

Post-processing missing

  • Status: Active
  • Type: Minor
  • Description: Post-processing is disabled in GSdx by default for this game due to huge slowdowns and bad glitches on screen.
  • Workaround: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.

Black Spots

  • Status: Active
  • Type: Minor
  • Description: Actually the problem is not the black spots in the jungle parts but the ambient/postprogress is not blending well so it appears overbright leaving the spots where it wouldn't blend as dark visible spots.
  • Workaround: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.
Public compatibility forum links