Metal Gear Solid 3: Snake Eater

From PCSX2 Wiki
Revision as of 07:37, 12 September 2011 by Machina (talk | contribs)
Jump to navigation Jump to search
Metal Gear Solid 3: Snake Eater
Region NTSC-U:
Serial numbers: SLUS-20915
Release date: 11/17/04
CRCs: AA31B5BF
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-82013
Release date: 03/04/05
CRCs: 086273D2
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-65790
Release date: 12/16/04
Windows Status: ?
Linux Status: ?
Mac Status: ?


Winlogo.png Test configuration on Windows:

PCSX2 version: 0.9.8 r4463
Graphics by GSDX: r4459
Sound by SPU2-X: 1.4.0
Pad plugin is LilyPad: 0.10.0
BIOS version: USA v2.00

Comments:

  • Needs a powerful machine to play right. The cutscenes are the biggest problem.
  • Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in game.


Linlogo.png Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


Pclogo.png PC specs used to test the game:

CPU: Intel Core i7 920 @ 3.4 Ghz
GPU: GeForce GTX 285

Comments:

  • Doesn't respond well to big resolutions.


Known Issues:

Post-processing missing

Post-processing is disabled in GSdx by default for this game due to huge slowdowns and bad glitches on screen.

  • Solution: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.


Black Spots

Actually the problem is not the black spots in the jungle parts but the ambient/postprogress is not blending well so it appears overbright leaving the spots where it wouldn't blend as dark visible spots.

  • Solution: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.