Metal Gear Solid 3: Snake Eater
Test configuration on Windows:
Metal Gear Solid 3: Snake Eater | |||||||||||||||||||||||||||||||||||||||||
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PCSX2 version: | 0.9.8 r4463 |
Graphics by GSDX: | r4459 |
Sound by SPU2-X: | 1.4.0 |
Pad plugin is LilyPad: | 0.10.0 |
BIOS version: | USA v2.00 |
Comments:
- Needs a powerful machine to play right. The cutscenes are the biggest problem.
- Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in game.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Intel Core i7 920 @ 3.4 Ghz |
GPU: | GeForce GTX 285 |
Comments:
- Doesn't respond well to big resolutions.
Known Issues:
Post-processing missing
Post-processing is disabled in GSdx by default for this game due to huge slowdowns and bad glitches on screen.
- Solution: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.
Black Spots
Actually the problem is not the black spots in the jungle parts but the ambient/postprogress is not blending well so it appears overbright leaving the spots where it wouldn't blend as dark visible spots.
- Solution: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.