Metal Gear Solid 3: Snake Eater: Difference between revisions

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(Merging the "Black Spots" issue with the post-processing issue. Rewording some parts of the post-processing issue. A bit higher front cover would be appreciated, but not needed.)
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{{Issue
{{Issue
|IssueName=Post-processing missing
|IssueName=No post-processing
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Post-processing is disabled in GSdx by default for this game due to huge slowdowns and bad glitches on screen.
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Workaround=Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.
|Workaround=Software mode (F9) in GSdx plays the game correctly. However, it runs much slower and looks uglier.
}}
}}


{{Issue
|IssueName=Black Spots
|IsFixed=0
|IssueLevel=0
|Description=Actually the problem is not the black spots in the jungle parts but the ambient/postprogress is not blending well so it appears overbright leaving the spots where it wouldn't blend as dark visible spots.
|Workaround=Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.
}}


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-Snake-Eater-SLUS-20915-U--29422 Metal Gear Solid 3 - Snake Eater (SLUS 20915) (U)]
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-Snake-Eater-SLUS-20915-U--29422 Metal Gear Solid 3 - Snake Eater (SLUS 20915) (U)]
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-Snake-Eater-SLES-82013-E--30514 Metal Gear Solid 3 - Snake Eater (SLES 82013) (E)]}}
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-3-Snake-Eater-SLES-82013-E--30514 Metal Gear Solid 3 - Snake Eater (SLES 82013) (E)]}}

Revision as of 15:06, 8 April 2015

Metal Gear Solid 3: Snake Eater

NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS-20915
Release date: November 17, 2004
CRCs: AA31B5BF
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-82013
Release date: March 04, 2005
CRCs: 086273D2
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65790
Release date: December 16, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Konami
Genre: Adventure
Wikipedia: Link
Game description: Metal Gear Solid 3: Snake Eater introduces new depth and thrilling gameplay. It's a new level of gaming, with all the detailed levels, thrilling gameplay and stunning plot twists players crave. Set in the 1960s, you become a legendary soldier sent to uncover the secret behind Metal Gear, a top-secret superweapon with nuclear capability. You are all alone in hostile territory -- but you will complete this mission, to secure the continued existence of human life.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
29 12 2012 1.1.0 r5492- GSdx 5464 SSE41 [09 12 2012]
  • SPU2-X 2.0.0 [28 12 2012]
  • LilyPad 0.11.0 [28 12 2012]
Runs above full speed.
PAL Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 28 of May GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Little(In Comparation of the Entired Game), Obs-The game have know issues in the Ntsc version and probabily in the Pal also,But not atested here,anyway its Fully Playable,No fear.
NTSC-U/PAL ?
  • Intel Core i7 920 @ 3.4 Ghz
  • GeForce GTX 285
0.9.8 r4463 GSDX r4459
  • SPU2-X 1.4.0
  • Lilypad 0.10.0
BIOS: USA v2.00, Needs a powerful machine to play right. The cutscenes are the biggest problem.

•Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in game., •Doesn't respond well to big resolutions.

Machina
NTSC-U Windows 7 64-Bit
  • Intel i7 @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5873 GSdx 10 (Software)0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
The game still has the same glitches that were present in 0.9.8. I would recommend switching to hardware mode for the cut scenes for the up-scaling benefits, but switching to software mode for the game play. Bios v 2.0 was used. Zrooney




Known Issues

No post-processing

  • Status: Active
  • Type: Minor
  • Description: Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
  • Workaround: Software mode (F9) in GSdx plays the game correctly. However, it runs much slower and looks uglier.


Public compatibility forum links