Metal Gear Solid 3: Snake Eater: Difference between revisions

From PCSX2 Wiki
Jump to navigation Jump to search
No edit summary
m (If it's disabled by default, it shouldn't be "serious")
(30 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{infobox
{{infobox
|image            = Mgs3box.jpg
|image            = Mgs3box.jpg
|caption          = Metal Gear Solid 3: Snake Eater NTSC-U Cover
|caption          = NTSC-U cover
|developer        = [[Konami]]
|developer        = [[Konami|KCEJ]]
|publisher        = Konami
|publisher        = [[Konami]] (US, JP, KO, EU), [[Atari]] (AU)
|genre            = Action-Adventure, Stealth
|genre            = Action, Adventure
|wikipedia        = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_3:_Snake_Eater Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_3:_Snake_Eater Link]
|gameinfo          = Metal Gear Solid 3: Snake Eater introduces new depth and thrilling gameplay. It's a new level of gaming, with all the detailed levels, thrilling gameplay and stunning plot twists players crave. Set in the 1960s, you become a legendary soldier sent to uncover the secret behind Metal Gear, a top-secret superweapon with nuclear capability. You are all alone in hostile territory -- but you will complete this mission, to secure the continued existence of human life.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/914828-metal-gear-solid-3-snake-eater Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/metal-gear-solid-3-snake-eater Metacritic]|91/100}}
|gameinfo          = In the third installment in the Metal Gear Solid series, you reprise your role as Solid Snake, an elite tactical soldier. This time, you are sent on a dangerous mission to both infiltrate enemy territory and uncover the secrets behind a newly created weapon of mass destruction. Survival within the jungle environments and its unpredictable settings requires basic animal instincts, as well as advanced combat and hunting skills. Set in the 1960s, the game features different types of camouflage, open-ended environments, and an array of new weapons and moves.
<!-- General props -->
|cpu-intensive    = 1
|cpu-intensive    = 1
|gamefaqslink     = [http://www.gamefaqs.com/ps2/914828-metal-gear-solid-3-snake-eater Link]
|widescreenpatch  = 1
|au_rating        = MA
|au_rating_text    = Medium Level Animated Violence
|eu_rating        = 16+
|eu_rating_text    = Violence
|ko_rating        = 18
|japan_rating     = D
|na_rating        = M
|na_rating_text    = Blood and Gore, Intense Violence, Language, Sexual Themes
<!-- Language props -->
|italian          = SLES-82024
|spanish          = SLES-82026
|french            = SLES-82013
|german            = SLES-82032
|japanese          = SLPM-65790 & SLPM-65789 & VW247-J1 & VW256-J1 & SLPM-68516 & SLPM-66794 & VW352-J1 & SLPM-66795 & SLPM-74257 & VW247-J2 & SLPM-74258 & VW247-J4
|english          = SLES-82013 & SLUS-20915
|korean            = SLKA-25251
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
Line 19: Line 38:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-82013<br />SLES-82024 <small>(Limited Edition)</small><br />SLES-82013/P <small>(Platinum)</small>
|serialsPAL        = SLES-82013<br />SLES-82024 <small>(Limited Edition)</small><br />SLES-82013/P <small>(Platinum)</small><br />SLES-82026<br />SLES-82032
|CRCsPAL          = 086273D2
|CRCsPAL          = 086273D2
|releasedatePAL    = March 4, 2005<br />March 17, 2005<br />March 23, 2006 <small>(Platinum)</small>
|releasedatePAL    = March 4, 2005<br />March 17, 2005 <small>(Australia)</small><br />March 23, 2006 <small>(Platinum)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    =  
Line 27: Line 46:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-65790<br />SLPM-65789 <small>(Premium Package)</small><br />SLKA-25251<br />SLPM-66794 <small>(Metal Gear 20th Anniversary)</small><br />SLPM-74257 SLPM-74258 <small>(PlayStation 2 the Best)</small><br />VW247-J4 <small>(Konami Dendou Selection)</small>
|serialsNTSCJ      = SLPM-65790<br />VW247-J1<br />SLPM-65789 <small>(Premium Package)</small><br />VW256-J1 <small>(Premium Package)</small><br />SLPM-66794 <small>(Metal Gear 20th Anniversary, disc 1: Metal Gear Solid 3: Subsistence)</small><br />SLPM-66795 <small>(Metal Gear 20th Anniversary, disc 2: Metal Gear & Metal Gear 2: Solid Snake)</small><br />VW352-J1 <small>(Metal Gear 20th Anniversary)</small><br />SLPM-74257 <small>(PlayStation 2 the Best, disc 1: Metal Gear Solid 3: Subsistence)</small><br />SLPM-74258 <small>(PlayStation 2 the Best, disc 2: Metal Gear & Metal Gear 2: Solid Snake)</small><br />VW247-J2 <small>(PlayStation 2 the Best)</small><br />SLPM-55236 <small>(Konami Dendou Selection, disc 1: Metal Gear Solid 3: Subsistence)</small><br />SLPM-55237 <small>(Konami Dendou Selection, disc 2: Metal Gear & Metal Gear 2: Solid Snake)</small><br />VW247-J4 <small>(Konami Dendou Selection)</small><br />SLPM-68516 <small>(Shareholder Edition)</small><br />SLKA-25251
|CRCsNTSCJ        =  
|CRCsNTSCJ        =  
|releasedateNTSCJ  = December 16, 2004<br />December 30, 2004<br />July 26, 2007 <small>(Metal Gear 20th Anniversary)</small><br />November 29, 2007 <small>(PlayStation 2 the Best)</small><br />November 5, 2009 <small>(Konami Dendou Selection)</small><br />April 29, 2010 <small>(BigHit Series)</small>
|releasedateNTSCJ  = December 16, 2004<br />December 30, 2004 <small>(Korea)</small><br />July 26, 2007 <small>(Metal Gear 20th Anniversary)</small><br />November 29, 2007 <small>(PlayStation 2 the Best)</small><br />November 5, 2009 <small>(Konami Dendou Selection)</small><br />April 29, 2010 <small>(BigHit Series, Korea)</small>
|statusNTSCJ      =  
|statusNTSCJ      =  
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
Line 41: Line 60:
|Region=NTSC-U/PAL
|Region=NTSC-U/PAL
|OS=?
|OS=?
|CPU=Intel Core i7 920 @ 3.4 Ghz
|CPU=Intel Core i7-920 @ 3.40 GHz
|GPU=GeForce GTX 285
|GPU=NVIDIA GeForce GTX 285
|Revision=0.9.8 r4463
|Revision=0.9.8 (r4463)
|Graphics=GSDX r4459
|Graphics=GSdx (r4459)
|Sound=
|Sound=
* SPU2-X 1.4.0
* SPU2-X 1.4.0
* Lilypad 0.10.0
* Lilypad 0.10.0
|Comments=BIOS: USA v2.00, Needs a powerful machine to play right. The cutscenes are the biggest problem.
|Comments=BIOS: USA v2.00, Needs a powerful machine to play right. The cutscenes are the biggest problem. Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in game. Doesn't respond well to big resolutions.
*Setting the SPU2-X '''Synchronizing Mode''' to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in game.,
*Doesn't respond well to big resolutions.
|Tester=Machina
|Tester=Machina
}}
}}
Line 57: Line 74:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 r5492
|Revision=1.1.0 (r5492)
|Graphics=GSdx 5464 SSE41
|Graphics=GSdx SSE41 (r5464)
|Sound=
|Sound=
*SPU2-X 2.0.0
*SPU2-X 2.0.0
Line 71: Line 88:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 64-Bit
|OS=Windows 7 64-Bit
|CPU=Intel i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Sapphire R9 290X 4GB
|GPU=Sapphire Radeon R9 290X @ 4 GB
|Revision=1.2.1 r5873
|Revision=1.2.1 (r5873)
|Graphics=GSdx 10 (Software)0.1.16 r5875  
|Graphics=GSdx 0.1.16 (r5875)
|Sound=
|Sound=
*SPU2-X r5875
*SPU2-X (r5875)
*Lillypad 0.11.0 r5875
*LilyPad 0.11.0 (r5875)
|Comments= The game still has the same glitches that were present in 0.9.8. I would recommend switching to hardware mode for the cut scenes for the up-scaling benefits, but switching to software mode for the game play. Bios v 2.0 was used.
|Comments=Bios v 2.0 was used. GSdx Renderer: Direct3D10 (Software). The game still has the same glitches that were present in 0.9.8. I would recommend switching to Hardware mode for the cut scenes for the up-scaling benefits, but switching to Software mode for the game play.
|Tester=Zrooney
|Tester=Zrooney
}}
}}
Line 85: Line 102:
|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=I5 3330
|CPU=Intel Core i3 530 @ 2.93 GHz
|GPU=HD radeon 6850
|GPU=NVIDIA GeForce GTX 760
|Revision=1.3 Git 28 of May
|Revision=1.2.1 (r5873)
|Graphics=GSDX
<spoiler show="Settings" hide="Hide images">
* Speedhacks:
** Enable INTC Spin Detection
** Enable Wait Loop Detection
** mVU Flag Hack
** EE Cyclerate: 2
* Game fixes:
** FFX videos fix
</spoiler>
|Graphics=GSdx (r5875)
<spoiler show="Settings" hide="Hide images">
* Renderer: Direct3D11 (Hardware)
* Custom Resolution: 1920 X 1080
* Texture Filtering
* Configure Hacks:
** Skipdraw: 1
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Runs decently, FPS drops on high density scenes and occasional visual glitches but otherwise playable.
|Tester=Bandit
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows
|CPU=Intel Core i5-3330
|GPU=AMD Radeon HD 6850
|Revision=1.3 (git 28.May.2014)
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*?
*?
|Comments=USA v02.20(10/02/2006), Little(In Comparation of the Entired Game), Obs-The game have know issues in the Ntsc version and probabily in the Pal also,But not atested here,anyway its Fully Playable,No fear.
|Comments=USA v02.20(10/02/2006), Tested little(in comparation to the entire game). Anyway it's fully playable, no fear.
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
{{TestingEntry
|Status=2
|Region=PAL
|OS=Windows 10 64-bit
|CPU=Intel Core i3-4170 @ 3.70 GHz
|GPU=NVIDIA GeForce GTX 960
|Revision=1.5.0 (dev-280 gea1a994)
<spoiler show="Settings" hide="Hide images">
* Automatic Gamefixes: Enabled
* Speedhacks:
** Enable INTC Spin Detection
** Enable Wait Loop Detection
** mVU Flag Hack
** EE Cyclerate: 1
** MTVU
</spoiler>
|Graphics=GSdx SSE4
<spoiler show="Settings" hide="Hide images">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 1920x1080
* Texture Filtering: Bilinear (PS2)
* Skipdraw: 67
* Configure Hacks:
** Half-pixel Offset
** Align Sprite
** Alpha
** Alpha Stencil
</spoiler>
|Sound=
*SPU2-X 2.0.0
*LilyPad 0.11.0
|Comments=Runs fine, no ghosts but still needs testing.
|Tester=Briarheart
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 115: Line 196:




 
== Trivia ==
* Original names: '''メタルギアソリッド3 スネークイーター''' (SLPM-65790) & (SLPM-65789), '''메탈 기어 솔리드 3 스네이크 이터''' (SLKA-25251)
* [[Metal Gear Solid 3: Subsistence]] is an expanded version of [[Metal Gear Solid 3: Snake Eater]]. New features include a new camera angle, online component (which was later released on the PS3 as '''Metal Gear Online''').
* Japanese and North American versions of [[Metal Gear Solid 3: Subsistence]] consist of two discs (basic edition) or three discs (limited edition). European and Australian versions always have three discs.
* Three discs of [[Metal Gear Solid 3: Subsistence]] contain: updated [[Metal Gear Solid 3: Snake Eater]] game (as Subsistence), Metal Gear Online (as Persistence) and a 3.5 hour DVD video disc of Metal Gear Solid 3's cinematics (as Existence).
* '''Metal Gear & Metal Gear 2: Solid Snake''' (メタル・ギア / メタル・ギア2 ソリッド・スネーク) is a bonus disc appears in three '''Metal Gear Solid 3: Snake Eater''' editions (Metal Gear 20th Anniversary, PlayStation 2 the Best and Konami Dendou Selection). The disc includes PS2 versions of Metal Gear (MSX2) and Metal Gear 2: Solid Snake (MSX2) most likely ported from mobile phone versions.




==Known Issues==
==Known Issues==
{{Issue
{{Issue
|IssueName=No post-processing
|IssueName=No post-processing
Line 125: Line 210:
|IssueLevel=0
|IssueLevel=0
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Description=Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
|Workaround=Software mode (F9) in GSdx plays the game correctly. However, it runs much slower and looks uglier.
|Workaround=Use the latest 1.5.0 dev builds with OpenGL (Hardware Mode) renderer.
}}
 
{{Issue
|IssueName=Screen Artifacts in OpenGL (Hardware)
|AffectedVersions=OpenGL
|IsFixed=0
|IssueLevel=1
|Description= Artifacts flicker across the screen in OpenGL.
|Workaround=Enable HW hacks and go to advanced settings and hacks. Set the HalfPixel offset option to Normal (vertex). In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts.
}}
}}
==The gallery==
<gallery>
File:MGS3-shot1.png|Metal Gear Solid 3: Snake Eater (SLES-82013)
File:MGS3-shot2.png|Metal Gear Solid 3: Snake Eater (SLES-82013)
</gallery>





Revision as of 05:49, 3 June 2019

Metal Gear Solid 3: Snake Eater

NTSC-U cover
Game general and emulation properties:
CERO rating: D
ESRB rating: M (Blood and Gore, Intense Violence, Language, Sexual Themes)
PEGI rating: 16+ (Violence)
OFLC rating: MA (Medium Level Animated Violence)
GRB rating: 18
Widescreen patch available
CPU intensive game
Languages supported:
English: SLES-82013 & SLUS-20915
Japanese: SLPM-65790 & SLPM-65789 & VW247-J1 & VW256-J1 & SLPM-68516 & SLPM-66794 & VW352-J1 & SLPM-66795 & SLPM-74257 & VW247-J2 & SLPM-74258 & VW247-J4
German: SLES-82032
French: SLES-82013
Spanish: SLES-82026
Italian: SLES-82024
Korean: SLKA-25251
Region NTSC-U:
Serial numbers: SLUS-20915
Release date: November 17, 2004
2005 (Greatest Hits)
CRCs: AA31B5BF
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-82013
SLES-82024 (Limited Edition)
SLES-82013/P (Platinum)
SLES-82026
SLES-82032
Release date: March 4, 2005
March 17, 2005 (Australia)
March 23, 2006 (Platinum)
CRCs: 086273D2
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65790
VW247-J1
SLPM-65789 (Premium Package)
VW256-J1 (Premium Package)
SLPM-66794 (Metal Gear 20th Anniversary, disc 1: Metal Gear Solid 3: Subsistence)
SLPM-66795 (Metal Gear 20th Anniversary, disc 2: Metal Gear & Metal Gear 2: Solid Snake)
VW352-J1 (Metal Gear 20th Anniversary)
SLPM-74257 (PlayStation 2 the Best, disc 1: Metal Gear Solid 3: Subsistence)
SLPM-74258 (PlayStation 2 the Best, disc 2: Metal Gear & Metal Gear 2: Solid Snake)
VW247-J2 (PlayStation 2 the Best)
SLPM-55236 (Konami Dendou Selection, disc 1: Metal Gear Solid 3: Subsistence)
SLPM-55237 (Konami Dendou Selection, disc 2: Metal Gear & Metal Gear 2: Solid Snake)
VW247-J4 (Konami Dendou Selection)
SLPM-68516 (Shareholder Edition)
SLKA-25251
Release date: December 16, 2004
December 30, 2004 (Korea)
July 26, 2007 (Metal Gear 20th Anniversary)
November 29, 2007 (PlayStation 2 the Best)
November 5, 2009 (Konami Dendou Selection)
April 29, 2010 (BigHit Series, Korea)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): KCEJ
Publisher(s): Konami (US, JP, KO, EU), Atari (AU)
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic91/100
Game description: In the third installment in the Metal Gear Solid series, you reprise your role as Solid Snake, an elite tactical soldier. This time, you are sent on a dangerous mission to both infiltrate enemy territory and uncover the secrets behind a newly created weapon of mass destruction. Survival within the jungle environments and its unpredictable settings requires basic animal instincts, as well as advanced combat and hunting skills. Set in the 1960s, the game features different types of camouflage, open-ended environments, and an array of new weapons and moves.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U/PAL ?
  • Intel Core i7-920 @ 3.40 GHz
  • NVIDIA GeForce GTX 285
0.9.8 (r4463) GSdx (r4459)
  • SPU2-X 1.4.0
  • Lilypad 0.10.0
BIOS: USA v2.00, Needs a powerful machine to play right. The cutscenes are the biggest problem. Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in game. Doesn't respond well to big resolutions. Machina
NTSC-U Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5492) GSdx SSE41 (r5464)
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
NTSC-U Windows 7 64-Bit
  • Intel Core i7 @ 3.40 GHz
  • Sapphire Radeon R9 290X @ 4 GB
1.2.1 (r5873) GSdx 0.1.16 (r5875)
  • SPU2-X (r5875)
  • LilyPad 0.11.0 (r5875)
Bios v 2.0 was used. GSdx Renderer: Direct3D10 (Software). The game still has the same glitches that were present in 0.9.8. I would recommend switching to Hardware mode for the cut scenes for the up-scaling benefits, but switching to Software mode for the game play. Zrooney
PAL Windows
  • Intel Core i3 530 @ 2.93 GHz
  • NVIDIA GeForce GTX 760
1.2.1 (r5873)

<spoiler show="Settings" hide="Hide images">

  • Speedhacks:
    • Enable INTC Spin Detection
    • Enable Wait Loop Detection
    • mVU Flag Hack
    • EE Cyclerate: 2
  • Game fixes:
    • FFX videos fix

</spoiler>

GSdx (r5875)

<spoiler show="Settings" hide="Hide images">

  • Renderer: Direct3D11 (Hardware)
  • Custom Resolution: 1920 X 1080
  • Texture Filtering
  • Configure Hacks:
    • Skipdraw: 1

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs decently, FPS drops on high density scenes and occasional visual glitches but otherwise playable. Bandit
PAL Windows
  • Intel Core i5-3330
  • AMD Radeon HD 6850
1.3 (git 28.May.2014) GSdx
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Tested little(in comparation to the entire game). Anyway it's fully playable, no fear.
PAL Windows 10 64-bit
  • Intel Core i3-4170 @ 3.70 GHz
  • NVIDIA GeForce GTX 960
1.5.0 (dev-280 gea1a994)

<spoiler show="Settings" hide="Hide images">

  • Automatic Gamefixes: Enabled
  • Speedhacks:
    • Enable INTC Spin Detection
    • Enable Wait Loop Detection
    • mVU Flag Hack
    • EE Cyclerate: 1
    • MTVU

</spoiler>

GSdx SSE4

<spoiler show="Settings" hide="Hide images">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 1920x1080
  • Texture Filtering: Bilinear (PS2)
  • Skipdraw: 67
  • Configure Hacks:
    • Half-pixel Offset
    • Align Sprite
    • Alpha
    • Alpha Stencil

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs fine, no ghosts but still needs testing. Briarheart


Trivia

  • Original names: メタルギアソリッド3 スネークイーター (SLPM-65790) & (SLPM-65789), 메탈 기어 솔리드 3 스네이크 이터 (SLKA-25251)
  • Metal Gear Solid 3: Subsistence is an expanded version of Metal Gear Solid 3: Snake Eater. New features include a new camera angle, online component (which was later released on the PS3 as Metal Gear Online).
  • Japanese and North American versions of Metal Gear Solid 3: Subsistence consist of two discs (basic edition) or three discs (limited edition). European and Australian versions always have three discs.
  • Three discs of Metal Gear Solid 3: Subsistence contain: updated Metal Gear Solid 3: Snake Eater game (as Subsistence), Metal Gear Online (as Persistence) and a 3.5 hour DVD video disc of Metal Gear Solid 3's cinematics (as Existence).
  • Metal Gear & Metal Gear 2: Solid Snake (メタル・ギア / メタル・ギア2 ソリッド・スネーク) is a bonus disc appears in three Metal Gear Solid 3: Snake Eater editions (Metal Gear 20th Anniversary, PlayStation 2 the Best and Konami Dendou Selection). The disc includes PS2 versions of Metal Gear (MSX2) and Metal Gear 2: Solid Snake (MSX2) most likely ported from mobile phone versions.


Known Issues

No post-processing

  • Status: Active
  • Type: Minor
  • Description: Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
  • Workaround: Use the latest 1.5.0 dev builds with OpenGL (Hardware Mode) renderer.

Screen Artifacts in OpenGL (Hardware)

  • Status: Active
  • Type: Serious
  • Affected Game Versions: OpenGL
  • Description: Artifacts flicker across the screen in OpenGL.
  • Workaround: Enable HW hacks and go to advanced settings and hacks. Set the HalfPixel offset option to Normal (vertex). In the Config menu, select Video(GS) and go to Window settings. set Zoom to 100.50, thereby removing the artifacts.

The gallery


Public compatibility forum links