Metal Gear Solid 3: Snake Eater: Difference between revisions

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*EEC: 1
*EEC: 1
*Recommended ones
*Recommended ones
*MTVU
*MTVU<br>
- Game fixes:
- Game fixes:
*Automatic game fixes
*Automatic game fixes
- Video settings:
<br>- Video settings:
*Direct3D 11 (Hardware)
*Direct3D 11 (Hardware)
*Resolution: 1920x1080
*Resolution: 1920x1080
*Texture Filtering: Bilinear (PS2)
*Texture Filtering: Bilinear (PS2)
*Skipdraw: 67
*Skipdraw: 67
*Half-pixel Offset; Align Sprite; Alpha; Alpha Stencil;
*Half-pixel Offset; Align Sprite; Alpha; Alpha Stencil;<br>
- Runs fine, no ghosts but still needs testing
- Runs fine, no ghosts but still needs testing
|Tester=Briarheart
|Tester=Briarheart

Revision as of 16:49, 7 February 2016

Metal Gear Solid 3: Snake Eater

Metal Gear Solid 3: Snake Eater NTSC-U Cover
Game general and emulation properties:
CERO rating: D
ESRB rating: M (Blood and Gore, Intense Violence, Language, Sexual Themes)
PEGI rating: 16+
OFLC rating: MA
GRB rating: 18
CPU intensive game
Languages supported:
English: SLES-82013 & SLUS-20915
Japanese: SLPM-65790 & SLPM-65789
German: SLES-82032
French: SLES-82013
Spanish: SLES-82026
Italian: SLES-82024
Region NTSC-U:
Serial numbers: SLUS-20915
Release date: November 17, 2004
2005 (Greatest Hits)
CRCs: AA31B5BF
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-82013
SLES-82024 (Limited Edition)
SLES-82013/P (Platinum)
SLES-82026
SLES-82032
Release date: March 4, 2005
March 17, 2005
March 23, 2006 (Platinum)
CRCs: 086273D2
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65790
SLPM-65789 (Premium Package)
SLKA-25251
SLPM-66794 (Metal Gear 20th Anniversary)
SLPM-74257
SLPM-74258 (PlayStation 2 the Best)
VW247-J4 (Konami Dendou Selection)
SLPM-68516 (Shareholder Edition)
Release date: December 16, 2004
December 30, 2004
July 26, 2007 (Metal Gear 20th Anniversary)
November 29, 2007 (PlayStation 2 the Best)
November 5, 2009 (Konami Dendou Selection)
April 29, 2010 (BigHit Series)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): KCEJ
Publisher(s): Konami (US, JP, KO, EU), Atari (AU)
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic91/100
Game description: In the third installment in the Metal Gear Solid series, you reprise your role as Solid Snake, an elite tactical soldier. This time, you are sent on a dangerous mission to both infiltrate enemy territory and uncover the secrets behind a newly created weapon of mass destruction. Survival within the jungle environments and its unpredictable settings requires basic animal instincts, as well as advanced combat and hunting skills. Set in the 1960s, the game features different types of camouflage, open-ended environments, and an array of new weapons and moves.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U/PAL ?
  • Intel Core i7 920 @ 3.4 Ghz
  • GeForce GTX 285
0.9.8 r4463 GSDX r4459
  • SPU2-X 1.4.0
  • Lilypad 0.10.0
BIOS: USA v2.00, Needs a powerful machine to play right. The cutscenes are the biggest problem.

•Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in game., •Doesn't respond well to big resolutions.

Machina
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
1.1.0 r5492 GSdx 5464 SSE41
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Runs above full speed.
NTSC-U Windows 7 64-Bit
  • Intel i7 @ 3.4Ghz
  • Sapphire R9 290X 4GB
1.2.1 r5873 GSdx 10 (Software)0.1.16 r5875
  • SPU2-X r5875
  • Lillypad 0.11.0 r5875
The game still has the same glitches that were present in 0.9.8. I would recommend switching to hardware mode for the cut scenes for the up-scaling benefits, but switching to software mode for the game play. Bios v 2.0 was used. Zrooney
PAL Windows
  • Intel Core i3 530 @ 2.93Ghz
  • Nvidia GTX 760
1.2.1 r5873 GSdx 5875
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
Speedhacks:

•EEC: 2 •All the recommended ones Game fixes: •FFX video fix Video settings: •Direct3D 11 (Hardware) •Resolution: 1920 X 1080 •Texture Filtering •Skipdraw: 1 Runs decently, FPS drops on high density scenes and occasional visual glitches but otherwise playable.

Bandit
PAL Windows
  • I5 3330
  • HD radeon 6850
1.3 Git 28 of May GSDX
  • SPU2-X
  • ?
USA v02.20(10/02/2006), Little(In Comparation of the Entired Game), Obs-The game have know issues in the Ntsc version and probabily in the Pal also,But not atested here,anyway its Fully Playable,No fear.
PAL Windows 10 64-bit
  • Intel Core i3-4170 @ 3.70Ghz
  • Nvidia GTX 960
1.5.0 revision ea1a994 Git GSdx32-SSE4
  • SPU2-X 2.0.0
  • LilyPad 0.11.0
- Speedhacks:

•EEC: 1 •Recommended ones •MTVU
- Game fixes: •Automatic game fixes
- Video settings: •Direct3D 11 (Hardware) •Resolution: 1920x1080 •Texture Filtering: Bilinear (PS2) •Skipdraw: 67 •Half-pixel Offset; Align Sprite; Alpha; Alpha Stencil;
- Runs fine, no ghosts but still needs testing

Briarheart


Trivia

  • Original names: METAL GEAR SOLID 3 SNAKE EATER (SLPM-65790), METAL GEAR SOLID 3 SNAKE EATER PREMIUM PACKAGE (SLPM-65789), MERAL GEAR 20th ANNIVERSARY METAL GEAR SOLID 3 SNAKE EATER (SLPM-66794), メタル・ギア・ソリッド3 ~スネーク・イーター~ (SLPM-65790)



Known Issues

No post-processing

  • Status: Active
  • Type: Minor
  • Description: Post-processing is disabled in GSdx by default. Enabling post-processing in this game causes huge slowdowns. Certain places can look overbright.
  • Workaround: Software mode (F9) in GSdx plays the game correctly. However, it runs much slower and looks uglier.


Public compatibility forum links