Metal Gear Solid 3: Snake Eater: Difference between revisions
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*Doesn't respond well to big resolutions. | *Doesn't respond well to big resolutions. | ||
|Tester=Machina | |Tester=Machina | ||
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{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 7 64-Bit | |||
|CPU=Intel i7 @ 3.4Ghz | |||
|GPU=Sapphire R9 290X 4GB | |||
|Revision=1.2.1 r5873 | |||
|Graphics=GSdx 10 (Software)0.1.16 r5875 | |||
|Sound= | |||
*SPU2-X r5875 | |||
*Lillypad 0.11.0 r5875 | |||
|Comments= The game still has the same glitches that were present in 0.9.8. I would recommend switching to hardware mode for the cut scenes for the up-scaling benefits, but switching to software mode for the game play. Bios v 2.0 was used. | |||
|Tester=Zrooney | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} |
Revision as of 17:23, 7 December 2014
Developer(s): Konami
Genre: Adventure
Wikipedia: Link
Game description: Metal Gear Solid 3: Snake Eater introduces new depth and thrilling gameplay. It's a new level of gaming, with all the detailed levels, thrilling gameplay and stunning plot twists players crave. Set in the 1960s, you become a legendary soldier sent to uncover the secret behind Metal Gear, a top-secret superweapon with nuclear capability. You are all alone in hostile territory -- but you will complete this mission, to secure the continued existence of human life.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U/PAL | ? |
|
0.9.8 r4463 | GSDX r4459 |
|
BIOS: USA v2.00, Needs a powerful machine to play right. The cutscenes are the biggest problem.
•Setting the SPU2-X Synchronizing Mode to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in game., •Doesn't respond well to big resolutions. |
Machina |
NTSC-U | Windows 7 64-Bit |
|
1.2.1 r5873 | GSdx 10 (Software)0.1.16 r5875 |
|
The game still has the same glitches that were present in 0.9.8. I would recommend switching to hardware mode for the cut scenes for the up-scaling benefits, but switching to software mode for the game play. Bios v 2.0 was used. | Zrooney |
Known Issues
Post-processing missing
- Status: Active
- Type: Minor
- Description: Post-processing is disabled in GSdx by default for this game due to huge slowdowns and bad glitches on screen.
- Workaround: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.
Black Spots
- Status: Active
- Type: Minor
- Description: Actually the problem is not the black spots in the jungle parts but the ambient/postprogress is not blending well so it appears overbright leaving the spots where it wouldn't blend as dark visible spots.
- Workaround: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.