Metal Gear Solid 3: Snake Eater: Difference between revisions
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*Needs a powerful machine to play right. The cutscenes are the biggest problem. | *Needs a powerful machine to play right. The cutscenes are the biggest problem. | ||
*Setting the SPU2-X '''Synchronizing Mode''' to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in game. | *Setting the SPU2-X '''Synchronizing Mode''' to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in game., | ||
*Doesn't respond well to big resolutions. | *Doesn't respond well to big resolutions. | ||
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Revision as of 18:10, 13 August 2014
Developer(s): Konami
Genre: Adventure
Wikipedia: Link
Game description: Metal Gear Solid 3: Snake Eater introduces new depth and thrilling gameplay. It's a new level of gaming, with all the detailed levels, thrilling gameplay and stunning plot twists players crave. Set in the 1960s, you become a legendary soldier sent to uncover the secret behind Metal Gear, a top-secret superweapon with nuclear capability. You are all alone in hostile territory -- but you will complete this mission, to secure the continued existence of human life.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
|
0.9.8 r4463 | GSDX r4459 |
|
BIOS: USA v2.00,
•Needs a powerful machine to play right. The cutscenes are the biggest problem. •Setting the SPU2-X 'Synchronizing Mode' to "Async" may speed up the cutscenes but can cause stutter and out of sync problems in game., •Doesn't respond well to big resolutions. |
? |
Known Issues
Post-processing missing
- Status: Active
- Type: Minor
- Description: Post-processing is disabled in GSdx by default for this game due to huge slowdowns and bad glitches on screen.
- Workaround: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.
Black Spots
- Status: Active
- Type: Minor
- Description: Actually the problem is not the black spots in the jungle parts but the ambient/postprogress is not blending well so it appears overbright leaving the spots where it wouldn't blend as dark visible spots.
- Workaround: Only software mode (F9) in GSdx plays the game correctly but it's much slower and uglier.