Metal Gear Solid 2: Substance

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Metal Gear Solid 2: Substance

Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood and Gore, Partial Nudity, Violence)
PEGI rating: 16+ (Violence)
OFLC rating: MA (Medium level Animated violence)
GRB rating: 18
Widescreen patch available
GPU intensive game
CPU intensive game
Languages supported:
English: SLES-82009 & SLPM-67002 & SLPM-67008 & SLUS-20554
Japanese: SLPM-67002 & SLPM-67008 & VW117-J1 & SLPM-74901 & VW117-J2 & VW117-J4
German: SLES-82009
French: SLES-82009
Spanish: SLES-82009
Italian: SLES-82009
Korean: SLKA-35001
Region NTSC-U:
Serial numbers: SLUS-20554
Release date: March 3, 2003
CRCs: C539049D
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-82009
Release date: March 28, 2003
August 2009 (Reissue)
November 7, 2011 (Australia)
CRCs: 093E7D52
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-67002
VW117-J1
SLPM-74901 (PlayStation2 the Best)
VW117-J2 (PlayStation2 the Best)
SLPM-67008 (Konami Dendou Collection)
VW117-J4 (Konami Dendou Collection)
SLKA-35001
Release date: December 19, 2002
June 19, 2003 (Korea)
November 6, 2003 (PlayStation2 the Best)
October 21, 2004 (Konami Dendou Collection)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): KCEJ
Publisher(s): Konami
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic87/100
Game description: Solid Snake returns in Metal Gear Solid 2: Substance, the expanded edition of Metal Gear Solid 2: Sons of Liberty, with all-new game modes, hidden characters, and storylines. Top-secret weapons technology is being mysteriously transported under cover of an oil tanker to an unknown destination. It's up to Snake to infiltrate the transport and keep this deadly weapon of mass destruction from falling into the wrong hands. You'll have plenty of ways to practice, as the game offers more than 350 virtual reality missions in addition to more than 15 alternate missions.
A multi-platform updated version of the original MGS2 first released for the Xbox, the game contains the main Sons of Liberty game with some subtle alterations and additional content, such as more then 300 new virtual reality training missions and 200 "Alternative Missions" set in areas taken from the main game.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core i7-920 @ 3.40 GHz
  • NVIDIA GeForce GTX 285
0.9.8 RC (r4563) GSdx (r4459)
  • SPU2-X 1.4.0
  • LilyPad 0.10.0
BIOS: USA v2.00, Running near full speed. Requires a powerful PC. Machina
PAL Windows
  • Intel Core i5-3470 @ 3.20 GHz
  • NVIDIA GeForce GTX 650
1.1.0 (r5618)

<spoiler show="Settings" hide="Hide">

  • VUs:
    • VU0: microVU
    • VU1: microVU
  • Speedhacks:
    • INTC Spin Detection: Enabled
    • Wait Loop Detection: Enabled
    • MTVU: Enabled

</spoiler>

GSdx
  • SPU2-X
  • LilyPad 0.11.0
Europe v02.00(14/06/2004), The only way to boot is to make an iso and load it using the internal PCSX plugin under CDVD => ISO. Game is playable in hardware mode with very small graphical glitches (background in codec is broken on both HW and SW mode). Thermal googles are broken on HW mode, showing a green picture, works in SW mode. Fps are almost constant at 50, just dropping down to 35-40 in very crowded area.
PAL Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5754) GSdx SSE4 (r5752)
  • SPU2-X 2.0.0 (r5733)
  • LilyPad 0.11.0 (r5403)
Runs at full speed.
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • AMD Radeon R9 280 @ 3 GB
1.5.0 (dev-1988 gcf131b5)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: -1
    • VU Cycle Stealing: 0
    • mVU Flag Hack: Enabled
    • MTVU: Enabled

</spoiler>

GSdx 1.1.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 3x Native
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: 16x
  • Mipmapping: Basic
  • CRC Hack Level: Full
  • Shader Configuration:
    • FXAA: Enabled
    • Shadeboost: Enabled

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 2.30, Decided to replay this game. A few things worth noting, a microVU0 warning will pop up every now and then, but it does not seem to affect the gameplay. One gripe I do have with the game is that when you have Stealth equipped, it causes a massive slowdown in the frame rates. I can easily lose well over 10~15 FPS when Stealth is equipped on Snake/Raiden. It's really annoying playing the game with just 40 FPS, especially on the higher difficulties like Extreme. Been trying to fiddle with the GSdx options to see if something can make it run smoother, but haven't had any success yet. Ryudo
NTSC-U Windows 8.1
  • Intel Core i7-4700HQ
  • NVIDIA GeForce GTX 860M
v1.5.0 (dev-2043-g5b4c948) GSdx 0.1.16 AVX2 (r5875) SPU2-X 2.0.0 (r5830) The main game - i.e. the story mode and the extra missions - runs fine. I get decent speeds on both hardware and software mode. The Skateboarding mini-game, which is accessible from the main menu, crashes PCSX2 at the loading screen. It gives the error
   ..\..\FiFo.cpp(48) : assertion failed:
   Function:  ReadFIFO_VIF1
   Thread:    EE Core
   Condition: vif1Regs.stat.FQC != 0
   Message:   FQC = 0 on VIF FIFO READ!

At this junction, I fear it may be a problem with my ISO. I may redump my disc and try again.

Retroaesthetics


Trivia

  • Original names: メタルギアソリッド2 サブスタンス (SLPM-67002) & (SLPM-74901) & (SLPM-67008), 메탈 기어 솔리드 2 서브스텐스 (SLKA-35001)


Known Issues

Fortune First Cutscene Flickering

  • Status: Active
  • Type: Minor
  • Description: During the first cutscene involving Fortune, there is a close-up where Vamp says "Queen." while next to her. This shot has full-screen 60Hz flickering.
  • Workaround: No known solution.

Was tested with both OpenGL and DX11 Software modes. DX11 performed noticeably better but still bottlenecked a GTX 1660 Super paired with a Ryzen 7 3700X.

(Found by: Bread Bread at 1/14/2022, 4:05 AM EST)

Weapon Laser Issue

  • Status: Active
  • Type: Minor
  • Description: Weapon lasers appear significantly darker than on original hardware in the tanker.
  • Workaround: No known solution.

(Found by: Bread Bread)

Infrared Sensors Issue

  • Status: Active
  • Type: Minor
  • Description: In the tanker, the infrared sensors are visible without the need to shoot a fire extinguisher. Appears as black lines that turn red while the extinguisher is active.
  • Workaround: No known solution. Is not affected by choice of renderer, resolution, or other settings.

(Found by: Bread Bread)

Transparency issue

  • Status: Active
  • Type: Minor
  • Description: The water surface in the swim areas and Otacon's glasses are completely reflective.
  • Workaround: No known solution.

left side is blurred during cutscenes.

  • Status: Active
  • Type: Minor
  • Description: Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen.
  • Workaround: Use Software mode.

color issue

  • Status: Active
  • Type: Minor
  • Description: Some skin textures are darker than normal.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "Full". Or switch to Software mode by setting Renderer to any of the "(Software)" options.

The skateboard mini-game isn't working.

  • Type: Note (not an issue)
  • Description: when opening the skateboard mini-game, PCSX2 will show an error message.
  • Workaround: Don't use widescreen hack.

Serious slowdown during The skateboard mini-game

  • Status: Active
  • Type: Serious
  • Description: This mini-game is really performance heavy
  • Workaround: Use software mode.

Broken texture in The skateboard mini-game

  • Status: Active
  • Type: Minor
  • Description: After falling once from the skateboard the texture of the new skateboard will become broken
  • Workaround: Use software mode before starting the mini-game.

Fixed Issues

Taking pictures fails

  • Status: Fixed
  • Type: Serious
  • Description: During missions that require taking pictures, taking the (usually right) pictures fails.
  • Workaround: Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".

Dragging bodies fall

  • Status: Fixed
  • Type: Serious
  • Description: The enemy bodies sometimes fall before you release them while dragging.
  • Workaround: Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".

Twitching on gun aiming

  • Status: Fixed
  • Type: Serious
  • Description: Sometimes aiming a gun just makes the arm twitch.
  • Workaround: Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".

Translucent characters

  • Type: Note (not an issue)
  • Description: Glitched textures can cause a character to become translucent in certain rooms.
  • Workaround: Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to "micro VU Recompiler"(this is the default option).


Gameplay Screenshots

<spoiler show="Show images" hide="Hide images">

</spoiler>


Public compatibility forum links