Metal Gear Solid 2: Substance: Difference between revisions

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|gpu-intensive    = 1
|gpu-intensive    = 1
|widescreenpatch  = 1
|widescreenpatch  = 1
|au_rating        = MA
|au_rating_text    = Medium level Animated violence
|japan_rating      = C
|japan_rating      = C
|ko_rating        = 18
|ko_rating        = 18
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== Known Issues ==
== Known Issues ==
{{Issue
{{Issue
|IssueName=transparency and color issue
|IssueName=Transparency issue
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=
|Description=The water surface in the swim areas and Otacon's glasses are completely reflective.
The water surface in the swim areas is completely reflective and some textures are darker than normal.  
|Workaround=No known solution.
|Workaround=No known solution
}}
}}


{{Issue
|IssueName=left side is blurred during cutscenes.
|IsFixed=0
|IssueLevel=0
|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen.
|Workaround=Use Software mode.
}}
{{Issue
|IssueName=color issue
|IsFixed=0
|IssueLevel=0
|Description=Some skin textures are darker than normal.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "Full". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
{{Issue
|IssueName=The skateboard mini-game isn't working.
|IsFixed=0
|IssueLevel=-1
|Description=when opening the skateboard mini-game, PCSX2 will show an error message.
|Workaround=Don't use widescreen hack.
}}
{{Issue
|IssueName= Serious slowdown during The skateboard mini-game
|IsFixed=0
|IssueLevel=1
|Description=This mini-game is really performance heavy
|Workaround= Use software mode.
}}
{{Issue
|IssueName= Broken texture in The skateboard mini-game
|IsFixed=0
|IssueLevel=0
|Description= After falling once from the skateboard the texture of the new skateboard will become broken
|Workaround= Use software mode before starting the mini-game.
}}
== Fixed Issues ==
{{Issue
{{Issue
|IssueName=Taking pictures fails
|IssueName=Taking pictures fails
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=During missions which require taking pictures, taking the (usually right) pictures fails.
|Description=During missions that require taking pictures, taking the (usually right) pictures fails.
|Workaround=Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
|Workaround= Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
}}
}}


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|IssueLevel=1
|IssueLevel=1
|Description=The enemy bodies sometimes fall before you release them while dragging.
|Description=The enemy bodies sometimes fall before you release them while dragging.
|Workaround=Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
|Workaround= Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
}}
}}


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|IssueLevel=1
|IssueLevel=1
|Description=Sometimes aiming a gun just makes the arm twitch.
|Description=Sometimes aiming a gun just makes the arm twitch.
|Workaround=Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
|Workaround= Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
}}
}}


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|IssueLevel=-1
|IssueLevel=-1
|Description=Glitched textures can cause a character to become translucent in certain rooms.
|Description=Glitched textures can cause a character to become translucent in certain rooms.
|Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to "microVU Recompiler"(this is the default option).
|Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to "micro VU Recompiler"(this is the default option).
}}
}}


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