Metal Gear Solid 2: Substance: Difference between revisions

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|gpu-intensive    = 1
|gpu-intensive    = 1
|widescreenpatch  = 1
|widescreenpatch  = 1
|au_rating        = MA
|au_rating_text    = Medium level Animated violence
|japan_rating      = C
|japan_rating      = C
|ko_rating        = 18
|ko_rating        = 18
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== Known Issues ==
== Known Issues ==
{{Issue
|IssueName=Transparency issue
|IsFixed=0
|IssueLevel=0
|Description=The water surface in the swim areas and Otacon's glasses are completely reflective.
|Workaround=No known solution.
}}


{{Issue
|IssueName=left side is blurred during cutscenes.
|IsFixed=0
|IssueLevel=0
|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen.
|Workaround=Use Software mode.
}}


{{Issue
{{Issue
|IssueName=transparency and color issue
|IssueName=color issue
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=
|Description=Some skin textures are darker than normal.
The water surface in the swim areas is completely reflective and some textures are darker than normal
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "Full". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
The body texture of Vamp is darker than normal.
}}
|Workaround=No known solution
 
{{Issue
|IssueName=The skateboard mini-game isn't working.
|IsFixed=0
|IssueLevel=-1
|Description=when opening the skateboard mini-game, PCSX2 will show an error message.
|Workaround=Don't use widescreen hack.
}}
}}


{{Issue
|IssueName= Serious slowdown during The skateboard mini-game
|IsFixed=0
|IssueLevel=1
|Description=This mini-game is really performance heavy
|Workaround= Use software mode.
}}
{{Issue
|IssueName= Broken texture in The skateboard mini-game
|IsFixed=0
|IssueLevel=0
|Description= After falling once from the skateboard the texture of the new skateboard will become broken
|Workaround= Use software mode before starting the mini-game.
}}


== Fixed Issues ==
{{Issue
{{Issue
|IssueName=Taking pictures fails
|IssueName=Taking pictures fails
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=During missions which require taking pictures, taking the (usually right) pictures fails.
|Description=During missions that require taking pictures, taking the (usually right) pictures fails.
|Workaround=Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
|Workaround= Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
}}
}}


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|IssueLevel=1
|IssueLevel=1
|Description=The enemy bodies sometimes fall before you release them while dragging.
|Description=The enemy bodies sometimes fall before you release them while dragging.
|Workaround=Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
|Workaround= Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
}}
}}


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|IssueLevel=1
|IssueLevel=1
|Description=Sometimes aiming a gun just makes the arm twitch.
|Description=Sometimes aiming a gun just makes the arm twitch.
|Workaround=Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
|Workaround= Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
}}
}}


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|IssueLevel=-1
|IssueLevel=-1
|Description=Glitched textures can cause a character to become translucent in certain rooms.
|Description=Glitched textures can cause a character to become translucent in certain rooms.
|Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to "microVU Recompiler"(this is the default option).
|Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to "micro VU Recompiler"(this is the default option).
}}
}}


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