Metal Gear Solid 2: Substance: Difference between revisions

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|publisher        = [[Konami]]
|publisher        = [[Konami]]
|genre            = Action, Adventure
|genre            = Action, Adventure
|wikipedia        = [http://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty#Substance Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty#Substance Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561508-metal-gear-solid-2-substance Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/metal-gear-solid-2-substance Metacritic]|87/100}}
|gameinfo          = Solid Snake returns in Metal Gear Solid 2: Substance, the expanded edition of Metal Gear Solid 2: Sons of Liberty, with all-new game modes, hidden characters, and storylines. Top-secret weapons technology is being mysteriously transported under cover of an oil tanker to an unknown destination. It's up to Snake to infiltrate the transport and keep this deadly weapon of mass destruction from falling into the wrong hands. You'll have plenty of ways to practice, as the game offers more than 350 virtual reality missions in addition to more than 15 alternate missions.<br />
|gameinfo          = Solid Snake returns in Metal Gear Solid 2: Substance, the expanded edition of Metal Gear Solid 2: Sons of Liberty, with all-new game modes, hidden characters, and storylines. Top-secret weapons technology is being mysteriously transported under cover of an oil tanker to an unknown destination. It's up to Snake to infiltrate the transport and keep this deadly weapon of mass destruction from falling into the wrong hands. You'll have plenty of ways to practice, as the game offers more than 350 virtual reality missions in addition to more than 15 alternate missions.<br />
A multi-platform updated version of the original MGS2 first released for the Xbox, the game contains the main Sons of Liberty game with some subtle alterations and additional content, such as more then 300 new virtual reality training missions and  200 "Alternative Missions" set in areas taken from the main game.
A multi-platform updated version of the original MGS2 first released for the Xbox, the game contains the main Sons of Liberty game with some subtle alterations and additional content, such as more then 300 new virtual reality training missions and  200 "Alternative Missions" set in areas taken from the main game.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561508-metal-gear-solid-2-substance Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/metal-gear-solid-2-substance Metacritic]|87/100}}
<!-- General props -->
<!-- General props -->
|cpu-intensive    = 1
|cpu-intensive    = 1
|gpu-intensive    = 1
|gpu-intensive    = 1
|widescreenpatch  = 1
|widescreenpatch  = 1
|au_rating        = MA
|au_rating_text    = Medium level Animated violence
|japan_rating      = C
|japan_rating      = C
|ko_rating        = 18
|ko_rating        = 18
|eu_rating        = 16+
|eu_rating        = 16+
|eu_rating_text    = Violence
|na_rating        = M
|na_rating_text    = Blood and Gore, Partial Nudity, Violence
|na_rating_text    = Blood and Gore, Partial Nudity, Violence
|na_rating        = M
<!-- Language props -->
<!-- Language props -->
|italian          = SLES-82009
|italian          = SLES-82009
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|french            = SLES-82009
|french            = SLES-82009
|german            = SLES-82009
|german            = SLES-82009
|japanese          = SLPM-67002 & SLPM-67008 & VW117-J1 & SLPM-74901 & VW117-J2 & VW117-J4
|japanese          = SLPM-67002 & SLPM-67008 & VW117-J1 & SLPM-74901 & VW117-J2 & VW117-J4
|english          = SLES-82009 & SLPM-67002 & SLPM-67008 & SLUS-20554
|english          = SLES-82009 & SLPM-67002 & SLPM-67008 & SLUS-20554
|korean            = SLKA-35001
|korean            = SLKA-35001
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|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Intel Core i7 920 @ 3.4 Ghz
|CPU=Intel Core i7-920 @ 3.40 GHz
|GPU=GeForce GTX 285
|GPU=NVIDIA GeForce GTX 285
|Revision=0.9.8 RC r4563
|Revision=0.9.8 RC (r4563)
|Graphics=GSDX r4459
|Graphics=GSdx (r4459)
|Sound=
|Sound=
* SPU2-X 1.4.0
* SPU2-X 1.4.0
* Lilypad 0.10.0
* LilyPad 0.10.0
|Comments=BIOS: USA v2.00, PAL last tested with PCSX2 0.9.4 not working due to being a DVD9 game, could be working with 0.9.8 the same as NTSC-U version but can't confirm it., Running near full speed. Requires a powerful PC.
|Comments=BIOS: USA v2.00, Running near full speed. Requires a powerful PC.
|Tester=Machina
|Tester=Machina
}}
}}
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|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=Intel Core i5-3470 3.20Ghz
|CPU=Intel Core i5-3470 @ 3.20 GHz
|GPU=Nvidia GeForce GTX 650
|GPU=NVIDIA GeForce GTX 650
|Revision=1.1.0.5618
|Revision=1.1.0 (r5618)
|Graphics=GSDX
<spoiler show="Settings" hide="Hide">
* VUs:
** VU0: microVU
** VU1: microVU
* Speedhacks:
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** MTVU: Enabled
</spoiler>
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*LilyPad svn 0.11.0
* LilyPad 0.11.0
|Comments=Europe v02.00(14/06/2004), INTC, Wait Loop Detection, microVU and MTVU, The only way to boot is to make an iso and load it using the internal PCSX plugin under CDVD => ISO. Game is playable in hardware mode with very small graphical glitches (background in codec is broken on both HW and SW mode). Thermal googles are broken on HW mode, showing a green picture, works in SW mode. Fps are almost constant at 50, just dropping down to 35-40 in very crowded area.
|Comments=Europe v02.00(14/06/2004), The only way to boot is to make an iso and load it using the internal PCSX plugin under CDVD => ISO. Game is playable in hardware mode with very small graphical glitches (background in codec is broken on both HW and SW mode). Thermal googles are broken on HW mode, showing a green picture, works in SW mode. Fps are almost constant at 50, just dropping down to 35-40 in very crowded area.
|Tester={{ForumUser|LoStraniero1991}}
|Tester={{ForumUser|LoStraniero1991}}
}}
}}
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|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 r5754
|Revision=1.1.0 (r5754)
|Graphics=GSdx 5752 SSE41
|Graphics=GSdx SSE4 (r5752)
|Sound=
|Sound=
*SPU2-X 5733 2.0.0
* SPU2-X 2.0.0 (r5733)
*LilyPad 5403 0.11.0
* LilyPad 0.11.0 (r5403)
|Comments=Runs at full speed.
|Comments=Runs at full speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 Ultimate x64 (SP1)
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=
|CPU=Intel Core i5-4670K @ 3.40 GHz
ASUS MAXIMUS VI HERO
|GPU=AMD Radeon R9 280 @ 3 GB
*Intel Core i5-4670k @ 3.4 GHz
|Revision=1.5.0 (dev-1988 gcf131b5)
|GPU=Radeon HD 7850
<spoiler show="Settings" hide="Hide">
*6GB DDR3-1333
* Speedhacks:
|Revision=
** EE Cyclerate: -1
* 1.3.0-704 (GIT)
** VU Cycle Stealing: 0
|Graphics=
** mVU Flag Hack: Enabled
* GSdx 1.3.0-704 0.1.16 SSE4
** MTVU: Enabled
** Renderer: D3D11 HW
</spoiler>
** Internal Res: 2560x1440
|Graphics=GSdx 1.1.0 AVX2
** Enable FXAA: ON
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 3x Native
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic
* CRC Hack Level: Full
* Shader Configuration:
** FXAA: Enabled
** Shadeboost: Enabled
</spoiler>
|Sound=
|Sound=
* SPU2-X 1.3.0-704
* SPU2-X 2.0.0
** Module: XAudio2
* LilyPad 0.12.1
** Latency: 150ms
|Comments=BIOS: USA 2.30, Decided to replay this game. A few things worth noting, a microVU0 warning will pop up every now and then, but it does not seem to affect the gameplay. One gripe I do have with the game is that when you have Stealth equipped, it causes a massive slowdown in the frame rates. I can easily lose well over 10~15 FPS when Stealth is equipped on Snake/Raiden. It's really annoying playing the game with just 40 FPS, especially on the higher difficulties like Extreme. Been trying to fiddle with the GSdx options to see if something can make it run smoother, but haven't had any success yet.
** Sync Mode: TimeStretch
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, Takes a while to start up due to being a DVD9. Requires a powerful computer to run at fullspeed, and even then there's still some slowdowns. Also requires fiddling with sensitivity on controller settings as well if you want to properly play this game. (When holding up enemies, etc). Pressure-sensitive controller recommended!
|Tester=Ryudo
|Tester=Ryudo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1
|CPU=Intel Core i7-4700HQ
|GPU=NVIDIA GeForce GTX 860M
|Revision=v1.5.0 (dev-2043-g5b4c948)
|Graphics=GSdx 0.1.16 AVX2 (r5875)
|Sound=SPU2-X 2.0.0 (r5830)
|Comments=The main game - i.e. the story mode and the extra missions - runs fine. I get decent speeds on both hardware and software mode. The Skateboarding mini-game, which is accessible from the main menu, crashes PCSX2 at the loading screen. It gives the error
    ..\..\FiFo.cpp(48) : assertion failed:
    Function:  ReadFIFO_VIF1
    Thread:    EE Core
    Condition: vif1Regs.stat.FQC != 0
    Message:  FQC = 0 on VIF FIFO READ!
At this junction, I fear it may be a problem with my ISO. I may redump my disc and try again.
|Tester=Retroaesthetics
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Known Issues==
== Known Issues ==
{{Issue
|IssueName=Transparency issue
|IsFixed=0
|IssueLevel=0
|Description=The water surface in the swim areas and Otacon's glasses are completely reflective.
|Workaround=No known solution.
}}
 
{{Issue
|IssueName=left side is blurred during cutscenes.
|IsFixed=0
|IssueLevel=0
|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen.
|Workaround=Use Software mode.
}}
 
{{Issue
|IssueName=color issue
|IsFixed=0
|IssueLevel=0
|Description=Some skin textures are darker than normal.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "Full". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
 
{{Issue
|IssueName=The skateboard mini-game isn't working.
|IsFixed=0
|IssueLevel=-1
|Description=when opening the skateboard mini-game, PCSX2 will show an error message.
|Workaround=Don't use widescreen hack.
}}
 
{{Issue
|IssueName= Serious slowdown during The skateboard mini-game
|IsFixed=0
|IssueLevel=1
|Description=This mini-game is really performance heavy
|Workaround= Use software mode.
}}
 
{{Issue
|IssueName= Broken texture in The skateboard mini-game
|IsFixed=0
|IssueLevel=0
|Description= After falling once from the skateboard the texture of the new skateboard will become broken
|Workaround= Use software mode before starting the mini-game.
}}
 
== Fixed Issues ==
{{Issue
{{Issue
|IssueName=Taking pictures fails
|IssueName=Taking pictures fails
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=During a mission where you need to use the camera to takes pictures, taking (usually right) pictures fails.
|Description=During missions that require taking pictures, taking the (usually right) pictures fails.
|Workaround=Has been resolved since stable PCSX2 v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
|Workaround= Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
}}
}}


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|IssueLevel=1
|IssueLevel=1
|Description=The enemy bodies sometimes fall before you release them while dragging.
|Description=The enemy bodies sometimes fall before you release them while dragging.
|Workaround=Has been resolved since stable PCSX2 v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
|Workaround= Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
}}
}}


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|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Sometimes aiming guns just make the arm twitch.
|Description=Sometimes aiming a gun just makes the arm twitch.
|Workaround=Has been resolved since stable PCSX2 v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
|Workaround= Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
}}
}}


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|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=-1
|Description=Glitched textures cause character(s) to become translucent in certain rooms.
|Description=Glitched textures can cause a character to become translucent in certain rooms.
|Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to "microVU Recompiler"(this is the default option).
|Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to "micro VU Recompiler"(this is the default option).
}}
}}




==The gallery==
== Gameplay Screenshots ==
<gallery>
<spoiler show="Show images" hide="Hide images">
File:Metal_Gear_Solid_2_Substance_Forum_3.jpg|Metal Gear Solid 2: Substance (SLES 82009)
<gallery widths="175px" heights="100px">
File:Metal_Gear_Solid_2_Substance_Forum_4.jpg|Metal Gear Solid 2: Substance (SLES 82009)
Metal_Gear_Solid_2_Substance_Forum_3.jpg
File:Metal_Gear_Solid_2_Substance_Forum_5.jpg|Metal Gear Solid 2: Substance (SLES 82009)
Metal_Gear_Solid_2_Substance_Forum_4.jpg
File:Metal_Gear_Solid_2_Substance_Forum_6.jpg|Metal Gear Solid 2: Substance (SLES 82009)
Metal_Gear_Solid_2_Substance_Forum_5.jpg
File:Metal_Gear_Solid_2_Substance_Forum_7.jpg|Metal Gear Solid 2: Substance (SLES 82009)
Metal_Gear_Solid_2_Substance_Forum_6.jpg
File:Metal_Gear_Solid_2_Substance_Forum_8.jpg|Metal Gear Solid 2: Substance (SLES 82009)
Metal_Gear_Solid_2_Substance_Forum_7.jpg
File:Metal_Gear_Solid_2_Substance_Forum_9.jpg|Metal Gear Solid 2: Substance (SLES 82009)
Metal_Gear_Solid_2_Substance_Forum_8.jpg
File:Metal_Gear_Solid_2_Substance_Forum_10.jpg|Metal Gear Solid 2: Substance (SLES 82009)
Metal_Gear_Solid_2_Substance_Forum_9.jpg
File:Metal_Gear_Solid_2_Substance_Forum_11.jpg|Metal Gear Solid 2: Substance (SLES 82009)
Metal_Gear_Solid_2_Substance_Forum_10.jpg
File:Metal_Gear_Solid_2_Substance_Forum_1.jpg|Metal Gear Solid 2: Substance (SLES 82009)
Metal_Gear_Solid_2_Substance_Forum_11.jpg
File:Metal_Gear_Solid_2_Substance_Forum_2.jpg|Metal Gear Solid 2: Substance (SLES 82009)
Metal_Gear_Solid_2_Substance_Forum_1.jpg
Metal_Gear_Solid_2_Substance_Forum_2.jpg
</gallery>
</gallery>
</spoiler>




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