Metal Gear Solid 2: Substance: Difference between revisions

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{{infobox
{{infobox
|image            = MGS2 Substance Boxart.jpeg
|image            = MGS2 Substance Boxart.jpeg
|caption          = NTSC-U Boxart
|caption          =
|developer        = [[Konami]]
|developer        = [[Konami|KCEJ]]
|publisher        = Konami
|publisher        = [[Konami]]
|genre            = Action-adventure, stealth
|genre            = Action, Adventure
|wikipedia        = [http://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty#Substance Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty#Substance Link]
|gameinfo          = A multi-platform updated version of the original MGS2 first released for the Xbox, the game contains the main Sons of Liberty game with some subtle alterations and additional content, such as more then 300 new virtual reality training missions and  200 "Alternative Missions" set in areas taken from the main game.
|gamefaqslink      = [http://www.gamefaqs.com/ps2/561508-metal-gear-solid-2-substance Link]
|reviewlinks      = [http://www.metacritic.com/game/playstation-2/metal-gear-solid-2-substance Metacritic]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/metal-gear-solid-2-substance Metacritic]|87/100}}
|reviewscore      = 87/100
|gameinfo          = Solid Snake returns in Metal Gear Solid 2: Substance, the expanded edition of Metal Gear Solid 2: Sons of Liberty, with all-new game modes, hidden characters, and storylines. Top-secret weapons technology is being mysteriously transported under cover of an oil tanker to an unknown destination. It's up to Snake to infiltrate the transport and keep this deadly weapon of mass destruction from falling into the wrong hands. You'll have plenty of ways to practice, as the game offers more than 350 virtual reality missions in addition to more than 15 alternate missions.<br />
A multi-platform updated version of the original MGS2 first released for the Xbox, the game contains the main Sons of Liberty game with some subtle alterations and additional content, such as more then 300 new virtual reality training missions and  200 "Alternative Missions" set in areas taken from the main game.
<!-- General props -->
|cpu-intensive    = 1
|cpu-intensive    = 1
|gamefaqslink     = [http://www.gamefaqs.com/ps2/561508-metal-gear-solid-2-substance Link]
|gpu-intensive    = 1
|widescreenpatch  = 1
|au_rating        = MA
|au_rating_text    = Medium level Animated violence
|japan_rating     = C
|ko_rating        = 18
|eu_rating        = 16+
|eu_rating_text    = Violence
|na_rating        = M
|na_rating_text    = Blood and Gore, Partial Nudity, Violence
<!-- Language props -->
|italian          = SLES-82009
|spanish          = SLES-82009
|french            = SLES-82009
|german            = SLES-82009
|japanese          = SLPM-67002 & SLPM-67008 & VW117-J1 & SLPM-74901 & VW117-J2 & VW117-J4
|english          = SLES-82009 & SLPM-67002 & SLPM-67008 & SLUS-20554
|korean            = SLKA-35001
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
Line 21: Line 40:
<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-82009-82010 <small>(w/The Document of Metal Gear Solid 2)</small>
|serialsPAL        = SLES-82009
|CRCsPAL          = 093E7D52
|CRCsPAL          = 093E7D52
|releasedatePAL    = March 28, 2003 <small>(w/The Document of Metal Gear Solid 2)</small><br />August 2009 <small>(Reissue without Document of MGS2)</small>
|releasedatePAL    = March 28, 2003<br />August 2009 <small>(Reissue)</small><br />November 7, 2011 <small>(Australia)</small>
|statusPAL        = 2
|statusPAL        = 2
|linuxstatusPAL    =  
|linuxstatusPAL    =  
Line 29: Line 48:
<!-- NTSC-J props -->
<!-- NTSC-J props -->
|NTSCJ            = 1
|NTSCJ            = 1
|serialsNTSCJ      = SLPM-67002<br />SLPM-74901 <small>(PlayStation2 the Best)</small><br />SLPM-67008 <small>(Konami Dendou Collection)</small>
|serialsNTSCJ      = SLPM-67002<br />VW117-J1<br />SLPM-74901 <small>(PlayStation2 the Best)</small><br />VW117-J2 <small>(PlayStation2 the Best)</small><br />SLPM-67008 <small>(Konami Dendou Collection)</small><br />VW117-J4 <small>(Konami Dendou Collection)</small><br />SLKA-35001
|CRCsNTSCJ        =  
|CRCsNTSCJ        =  
|releasedateNTSCJ  = December 19, 2002<br />June 19, 2003<br />November 6, 2003 <small>(PlayStation2 the Best)</small><br />October 21, 2004 <small>(Konami Dendou Collection)</small>
|releasedateNTSCJ  = December 19, 2002<br />June 19, 2003 <small>(Korea)</small><br />November 6, 2003 <small>(PlayStation2 the Best)</small><br />October 21, 2004 <small>(Konami Dendou Collection)</small>
|statusNTSCJ      =  
|statusNTSCJ      =  
|linuxstatusNTSCJ  =  
|linuxstatusNTSCJ  =  
Line 43: Line 62:
|Region=NTSC-U
|Region=NTSC-U
|OS=?
|OS=?
|CPU=Intel Core i7 920 @ 3.4 Ghz
|CPU=Intel Core i7-920 @ 3.40 GHz
|GPU=GeForce GTX 285
|GPU=NVIDIA GeForce GTX 285
|Revision=0.9.8 RC r4563
|Revision=0.9.8 RC (r4563)
|Graphics=GSDX r4459
|Graphics=GSdx (r4459)
|Sound=
|Sound=
* SPU2-X 1.4.0
* SPU2-X 1.4.0
* Lilypad 0.10.0
* LilyPad 0.10.0
|Comments=BIOS: USA v2.00, PAL last tested with PCSX2 0.9.4 not working due to being a DVD9 game, could be working with 0.9.8 the same as NTSC-U version but can't confirm it., Running near full speed. Requires a powerful PC.
|Comments=BIOS: USA v2.00, Running near full speed. Requires a powerful PC.
|Tester=Machina
|Tester=Machina
}}
}}
Line 57: Line 76:
|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=Intel Core i5-3470 3.20Ghz
|CPU=Intel Core i5-3470 @ 3.20 GHz
|GPU=Nvidia GeForce GTX 650
|GPU=NVIDIA GeForce GTX 650
|Revision=1.1.0.5618
|Revision=1.1.0 (r5618)
|Graphics=GSDX
<spoiler show="Settings" hide="Hide">
* VUs:
** VU0: microVU
** VU1: microVU
* Speedhacks:
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** MTVU: Enabled
</spoiler>
|Graphics=GSdx
|Sound=
|Sound=
*SPU2-X
* SPU2-X
*LilyPad svn 0.11.0
* LilyPad 0.11.0
|Comments=Europe v02.00(14/06/2004), INTC, Wait Loop Detection, microVU and MTVU, The only way to boot is to make an iso and load it using the internal PCSX plugin under CDVD => ISO. Game is playable in hardware mode with very small graphical glitches (background in codec is broken on both HW and SW mode). Thermal googles are broken on HW mode, showing a green picture, works in SW mode. Fps are almost constant at 50, just dropping down to 35-40 in very crowded area.
|Comments=Europe v02.00(14/06/2004), The only way to boot is to make an iso and load it using the internal PCSX plugin under CDVD => ISO. Game is playable in hardware mode with very small graphical glitches (background in codec is broken on both HW and SW mode). Thermal googles are broken on HW mode, showing a green picture, works in SW mode. Fps are almost constant at 50, just dropping down to 35-40 in very crowded area.
|Tester={{ForumUser|LoStraniero1991}}
|Tester={{ForumUser|LoStraniero1991}}
}}
}}
Line 71: Line 99:
|Region=PAL
|Region=PAL
|OS=Windows
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|CPU=Intel Core i7 @ 3.40 GHz
|GPU=Nvidia GTX 285 768MB
|GPU=NVIDIA GeForce GTX 285 @ 768 MB
|Revision=1.1.0 r5754
|Revision=1.1.0 (r5754)
|Graphics=GSdx 5752 SSE41
|Graphics=GSdx SSE4 (r5752)
|Sound=
|Sound=
*SPU2-X 5733 2.0.0
* SPU2-X 2.0.0 (r5733)
*LilyPad 5403 0.11.0
* LilyPad 0.11.0 (r5403)
|Comments=Runs at full speed.
|Comments=Runs at full speed.
|Tester={{ForumUser|General-Plot}}
|Tester={{ForumUser|General-Plot}}
Line 85: Line 113:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 Ultimate x64 (SP1)
|OS=Windows 7 Ultimate x64 (SP1)
|CPU=
|CPU=Intel Core i5-4670K @ 3.40 GHz
ASUS MAXIMUS VI HERO
|GPU=AMD Radeon R9 280 @ 3 GB
*Intel Core i5-4670k @ 3.4 GHz
|Revision=1.5.0 (dev-1988 gcf131b5)
|GPU=Radeon HD 7850
<spoiler show="Settings" hide="Hide">
*6GB DDR3-1333
* Speedhacks:
|Revision=
** EE Cyclerate: -1
* 1.3.0-704 (GIT)
** VU Cycle Stealing: 0
|Graphics=
** mVU Flag Hack: Enabled
* GSdx 1.3.0-704 0.1.16 SSE4
** MTVU: Enabled
** Renderer: D3D11 HW
</spoiler>
** Internal Res: 2560x1440
|Graphics=GSdx 1.1.0 AVX2
** Enable FXAA: ON
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* Internal Resolution: 3x Native
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic
* CRC Hack Level: Full
* Shader Configuration:
** FXAA: Enabled
** Shadeboost: Enabled
</spoiler>
|Sound=
|Sound=
* SPU2-X 1.3.0-704
* SPU2-X 2.0.0
** Module: XAudio2
* LilyPad 0.12.1
** Latency: 150ms
|Comments=BIOS: USA 2.30, Decided to replay this game. A few things worth noting, a microVU0 warning will pop up every now and then, but it does not seem to affect the gameplay. One gripe I do have with the game is that when you have Stealth equipped, it causes a massive slowdown in the frame rates. I can easily lose well over 10~15 FPS when Stealth is equipped on Snake/Raiden. It's really annoying playing the game with just 40 FPS, especially on the higher difficulties like Extreme. Been trying to fiddle with the GSdx options to see if something can make it run smoother, but haven't had any success yet.
** Sync Mode: TimeStretch
* LilyPad 0.11.0
|Comments=BIOS: USA 2.30, Takes a while to start up due to being a DVD9. Requires a powerful computer to run at fullspeed, and even then there's still some slowdowns. Also requires fiddling with sensitivity on controller settings as well if you want to properly play this game. (When holding up enemies, etc). Pressure-sensitive controller recommended!
|Tester=Ryudo
|Tester=Ryudo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 8.1
|CPU=Intel Core i7-4700HQ
|GPU=NVIDIA GeForce GTX 860M
|Revision=v1.5.0 (dev-2043-g5b4c948)
|Graphics=GSdx 0.1.16 AVX2 (r5875)
|Sound=SPU2-X 2.0.0 (r5830)
|Comments=The main game - i.e. the story mode and the extra missions - runs fine. I get decent speeds on both hardware and software mode. The Skateboarding mini-game, which is accessible from the main menu, crashes PCSX2 at the loading screen. It gives the error
    ..\..\FiFo.cpp(48) : assertion failed:
    Function:  ReadFIFO_VIF1
    Thread:    EE Core
    Condition: vif1Regs.stat.FQC != 0
    Message:  FQC = 0 on VIF FIFO READ!
At this junction, I fear it may be a problem with my ISO. I may redump my disc and try again.
|Tester=Retroaesthetics
}}
}}
{{TestingFooter}}
{{TestingFooter}}
Line 126: Line 181:




== Trivia ==
* Original names: '''メタルギアソリッド2 サブスタンス''' (SLPM-67002) & (SLPM-74901) & (SLPM-67008), '''메탈 기어 솔리드 2 서브스텐스''' (SLKA-35001)




==Known Issues==
== Known Issues ==
{{Issue
|IssueName=Transparency issue
|IsFixed=0
|IssueLevel=0
|Description=The water surface in the swim areas and Otacon's glasses are completely reflective.
|Workaround=No known solution.
}}


{{Issue
{{Issue
|IssueName=Camera Pictures Mission
|IssueName=left side is blurred during cutscenes.
|IsFixed=0
|IssueLevel=0
|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen.
|Workaround=Use Software mode.
}}
 
{{Issue
|IssueName=color issue
|IsFixed=0
|IssueLevel=0
|Description=Some skin textures are darker than normal.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "Full". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
 
{{Issue
|IssueName=The skateboard mini-game isn't working.
|IsFixed=0
|IssueLevel=-1
|Description=when opening the skateboard mini-game, PCSX2 will show an error message.
|Workaround=Don't use widescreen hack.
}}
 
{{Issue
|IssueName= Serious slowdown during The skateboard mini-game
|IsFixed=0
|IssueLevel=1
|Description=This mini-game is really performance heavy
|Workaround= Use software mode.
}}
 
{{Issue
|IssueName= Broken texture in The skateboard mini-game
|IsFixed=0
|IssueLevel=0
|Description= After falling once from the skateboard the texture of the new skateboard will become broken
|Workaround= Use software mode before starting the mini-game.
}}
 
== Fixed Issues ==
{{Issue
|IssueName=Taking pictures fails
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Taking usually right pictures in the tanker part fails.
|Description=During missions that require taking pictures, taking the (usually right) pictures fails.
|Workaround=<br>
|Workaround= Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
# Solution: Use superVU0 as VU Recompiler.
# Fixed with microVU0 too since r4657.
}}
}}


{{Issue
{{Issue
|IssueName=Dragging corpses Fall Sometimes
|IssueName=Dragging bodies fall
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=The enemy bodies sometimes fall before you release them.
|Description=The enemy bodies sometimes fall before you release them while dragging.
|Workaround=<br>
|Workaround= Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
# Solution: Use superVU0 as VU Recompiler.
# Fixed with microVU0 too since r4657.
}}
}}


{{Issue
{{Issue
|IssueName=Twitching on Gun Aiming
|IssueName=Twitching on gun aiming
|IsFixed=1
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=Sometimes aiming guns just make the arm twitch.
|Description=Sometimes aiming a gun just makes the arm twitch.
|Workaround=<br>
|Workaround= Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".
# Solution: Use superVU0 as VU Recompiler.
# Fixed with microVU0 too since r4657.
}}
}}


{{Issue
{{Issue
|IssueName=Translucent character in certain rooms
|IssueName=Translucent characters
|IsFixed=0
|IsFixed=0
|IssueLevel=-1
|IssueLevel=-1
|Description=Glitched textures cause character(s) to become translucent in certain rooms.
|Description=Glitched textures can cause a character to become translucent in certain rooms.
|Workaround=Use microVU as VU recompiler.
|Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to "micro VU Recompiler"(this is the default option).
}}
}}


==The gallery==
 
<gallery>
== Gameplay Screenshots ==
File:Metal_Gear_Solid_2_Substance_Forum_3.jpg|Metal Gear Solid 2: Substance (SLES 82009)
<spoiler show="Show images" hide="Hide images">
File:Metal_Gear_Solid_2_Substance_Forum_4.jpg|Metal Gear Solid 2: Substance (SLES 82009)
<gallery widths="175px" heights="100px">
File:Metal_Gear_Solid_2_Substance_Forum_5.jpg|Metal Gear Solid 2: Substance (SLES 82009)
Metal_Gear_Solid_2_Substance_Forum_3.jpg
File:Metal_Gear_Solid_2_Substance_Forum_6.jpg|Metal Gear Solid 2: Substance (SLES 82009)
Metal_Gear_Solid_2_Substance_Forum_4.jpg
File:Metal_Gear_Solid_2_Substance_Forum_7.jpg|Metal Gear Solid 2: Substance (SLES 82009)
Metal_Gear_Solid_2_Substance_Forum_5.jpg
File:Metal_Gear_Solid_2_Substance_Forum_8.jpg|Metal Gear Solid 2: Substance (SLES 82009)
Metal_Gear_Solid_2_Substance_Forum_6.jpg
File:Metal_Gear_Solid_2_Substance_Forum_9.jpg|Metal Gear Solid 2: Substance (SLES 82009)
Metal_Gear_Solid_2_Substance_Forum_7.jpg
File:Metal_Gear_Solid_2_Substance_Forum_10.jpg|Metal Gear Solid 2: Substance (SLES 82009)
Metal_Gear_Solid_2_Substance_Forum_8.jpg
File:Metal_Gear_Solid_2_Substance_Forum_11.jpg|Metal Gear Solid 2: Substance (SLES 82009)
Metal_Gear_Solid_2_Substance_Forum_9.jpg
File:Metal_Gear_Solid_2_Substance_Forum_1.jpg|Metal Gear Solid 2: Substance (SLES 82009)
Metal_Gear_Solid_2_Substance_Forum_10.jpg
File:Metal_Gear_Solid_2_Substance_Forum_2.jpg|Metal Gear Solid 2: Substance (SLES 82009)
Metal_Gear_Solid_2_Substance_Forum_11.jpg
Metal_Gear_Solid_2_Substance_Forum_1.jpg
Metal_Gear_Solid_2_Substance_Forum_2.jpg
</gallery>
</gallery>
</spoiler>


{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Substance-SLUS-20554-U--29423 Metal Gear Solid 2 - Substance (SLUS 20554) (U)]
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Substance-SLUS-20554-U--29423 Metal Gear Solid 2 - Substance (SLUS 20554) (U)]
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Substance-SLES-82009-E--30528 Metal Gear Solid 2 - Substance (SLES 82009) (E)]}}
*[http://forums.pcsx2.net/Thread-Metal-Gear-Solid-2-Substance-SLES-82009-E--30528 Metal Gear Solid 2 - Substance (SLES 82009) (E)]}}

Revision as of 13:37, 29 June 2021

Metal Gear Solid 2: Substance

Game general and emulation properties:
CERO rating: C
ESRB rating: M (Blood and Gore, Partial Nudity, Violence)
PEGI rating: 16+ (Violence)
OFLC rating: MA (Medium level Animated violence)
GRB rating: 18
Widescreen patch available
GPU intensive game
CPU intensive game
Languages supported:
English: SLES-82009 & SLPM-67002 & SLPM-67008 & SLUS-20554
Japanese: SLPM-67002 & SLPM-67008 & VW117-J1 & SLPM-74901 & VW117-J2 & VW117-J4
German: SLES-82009
French: SLES-82009
Spanish: SLES-82009
Italian: SLES-82009
Korean: SLKA-35001
Region NTSC-U:
Serial numbers: SLUS-20554
Release date: March 3, 2003
CRCs: C539049D
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-82009
Release date: March 28, 2003
August 2009 (Reissue)
November 7, 2011 (Australia)
CRCs: 093E7D52
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-67002
VW117-J1
SLPM-74901 (PlayStation2 the Best)
VW117-J2 (PlayStation2 the Best)
SLPM-67008 (Konami Dendou Collection)
VW117-J4 (Konami Dendou Collection)
SLKA-35001
Release date: December 19, 2002
June 19, 2003 (Korea)
November 6, 2003 (PlayStation2 the Best)
October 21, 2004 (Konami Dendou Collection)
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): KCEJ
Publisher(s): Konami
Genre: Action, Adventure
Wikipedia: Link
Game review links: Metacritic87/100
Game description: Solid Snake returns in Metal Gear Solid 2: Substance, the expanded edition of Metal Gear Solid 2: Sons of Liberty, with all-new game modes, hidden characters, and storylines. Top-secret weapons technology is being mysteriously transported under cover of an oil tanker to an unknown destination. It's up to Snake to infiltrate the transport and keep this deadly weapon of mass destruction from falling into the wrong hands. You'll have plenty of ways to practice, as the game offers more than 350 virtual reality missions in addition to more than 15 alternate missions.
A multi-platform updated version of the original MGS2 first released for the Xbox, the game contains the main Sons of Liberty game with some subtle alterations and additional content, such as more then 300 new virtual reality training missions and 200 "Alternative Missions" set in areas taken from the main game.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U ?
  • Intel Core i7-920 @ 3.40 GHz
  • NVIDIA GeForce GTX 285
0.9.8 RC (r4563) GSdx (r4459)
  • SPU2-X 1.4.0
  • LilyPad 0.10.0
BIOS: USA v2.00, Running near full speed. Requires a powerful PC. Machina
PAL Windows
  • Intel Core i5-3470 @ 3.20 GHz
  • NVIDIA GeForce GTX 650
1.1.0 (r5618)

<spoiler show="Settings" hide="Hide">

  • VUs:
    • VU0: microVU
    • VU1: microVU
  • Speedhacks:
    • INTC Spin Detection: Enabled
    • Wait Loop Detection: Enabled
    • MTVU: Enabled

</spoiler>

GSdx
  • SPU2-X
  • LilyPad 0.11.0
Europe v02.00(14/06/2004), The only way to boot is to make an iso and load it using the internal PCSX plugin under CDVD => ISO. Game is playable in hardware mode with very small graphical glitches (background in codec is broken on both HW and SW mode). Thermal googles are broken on HW mode, showing a green picture, works in SW mode. Fps are almost constant at 50, just dropping down to 35-40 in very crowded area.
PAL Windows
  • Intel Core i7 @ 3.40 GHz
  • NVIDIA GeForce GTX 285 @ 768 MB
1.1.0 (r5754) GSdx SSE4 (r5752)
  • SPU2-X 2.0.0 (r5733)
  • LilyPad 0.11.0 (r5403)
Runs at full speed.
NTSC-U Windows 7 Ultimate x64 (SP1)
  • Intel Core i5-4670K @ 3.40 GHz
  • AMD Radeon R9 280 @ 3 GB
1.5.0 (dev-1988 gcf131b5)

<spoiler show="Settings" hide="Hide">

  • Speedhacks:
    • EE Cyclerate: -1
    • VU Cycle Stealing: 0
    • mVU Flag Hack: Enabled
    • MTVU: Enabled

</spoiler>

GSdx 1.1.0 AVX2

<spoiler show="Settings" hide="Hide">

  • Renderer: Direct3D11 (Hardware)
  • Internal Resolution: 3x Native
  • Texture Filtering: Bilinear (PS2)
  • Anisotropic Filtering: 16x
  • Mipmapping: Basic
  • CRC Hack Level: Full
  • Shader Configuration:
    • FXAA: Enabled
    • Shadeboost: Enabled

</spoiler>

  • SPU2-X 2.0.0
  • LilyPad 0.12.1
BIOS: USA 2.30, Decided to replay this game. A few things worth noting, a microVU0 warning will pop up every now and then, but it does not seem to affect the gameplay. One gripe I do have with the game is that when you have Stealth equipped, it causes a massive slowdown in the frame rates. I can easily lose well over 10~15 FPS when Stealth is equipped on Snake/Raiden. It's really annoying playing the game with just 40 FPS, especially on the higher difficulties like Extreme. Been trying to fiddle with the GSdx options to see if something can make it run smoother, but haven't had any success yet. Ryudo
NTSC-U Windows 8.1
  • Intel Core i7-4700HQ
  • NVIDIA GeForce GTX 860M
v1.5.0 (dev-2043-g5b4c948) GSdx 0.1.16 AVX2 (r5875) SPU2-X 2.0.0 (r5830) The main game - i.e. the story mode and the extra missions - runs fine. I get decent speeds on both hardware and software mode. The Skateboarding mini-game, which is accessible from the main menu, crashes PCSX2 at the loading screen. It gives the error
   ..\..\FiFo.cpp(48) : assertion failed:
   Function:  ReadFIFO_VIF1
   Thread:    EE Core
   Condition: vif1Regs.stat.FQC != 0
   Message:   FQC = 0 on VIF FIFO READ!

At this junction, I fear it may be a problem with my ISO. I may redump my disc and try again.

Retroaesthetics


Trivia

  • Original names: メタルギアソリッド2 サブスタンス (SLPM-67002) & (SLPM-74901) & (SLPM-67008), 메탈 기어 솔리드 2 서브스텐스 (SLKA-35001)


Known Issues

Transparency issue

  • Status: Active
  • Type: Minor
  • Description: The water surface in the swim areas and Otacon's glasses are completely reflective.
  • Workaround: No known solution.

left side is blurred during cutscenes.

  • Status: Active
  • Type: Minor
  • Description: Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen.
  • Workaround: Use Software mode.

color issue

  • Status: Active
  • Type: Minor
  • Description: Some skin textures are darker than normal.
  • Workaround: Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "Full". Or switch to Software mode by setting Renderer to any of the "(Software)" options.

The skateboard mini-game isn't working.

  • Type: Note (not an issue)
  • Description: when opening the skateboard mini-game, PCSX2 will show an error message.
  • Workaround: Don't use widescreen hack.

Serious slowdown during The skateboard mini-game

  • Status: Active
  • Type: Serious
  • Description: This mini-game is really performance heavy
  • Workaround: Use software mode.

Broken texture in The skateboard mini-game

  • Status: Active
  • Type: Minor
  • Description: After falling once from the skateboard the texture of the new skateboard will become broken
  • Workaround: Use software mode before starting the mini-game.

Fixed Issues

Taking pictures fails

  • Status: Fixed
  • Type: Serious
  • Description: During missions that require taking pictures, taking the (usually right) pictures fails.
  • Workaround: Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".

Dragging bodies fall

  • Status: Fixed
  • Type: Serious
  • Description: The enemy bodies sometimes fall before you release them while dragging.
  • Workaround: Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".

Twitching on gun aiming

  • Status: Fixed
  • Type: Serious
  • Description: Sometimes aiming a gun just makes the arm twitch.
  • Workaround: Has been resolved since PCSX2 stable build v1.0.0(fixed in dev build r4657). For older versions go to Config > Emulation Settings > VUs tab, and set VU0 to "superVU Recompiler [legacy]".

Translucent characters

  • Type: Note (not an issue)
  • Description: Glitched textures can cause a character to become translucent in certain rooms.
  • Workaround: Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to "micro VU Recompiler"(this is the default option).


Gameplay Screenshots

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Public compatibility forum links