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AssailantLF (talk | contribs) (Issue is either fixed or mistakenly reported. Pressure sensitivity via L2/R2 works fine in both current Qt and wxWidgets versions) |
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|genre = Action, Adventure | |genre = Action, Adventure | ||
|wikipedia = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty#Substance Link] | |wikipedia = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty#Substance Link] | ||
|gamefaqslink = [ | |gamefaqslink = [https://gamefaqs.gamespot.com/ps2/561508-metal-gear-solid-2-substance Link] | ||
|reviewlinks = {{ReviewLink|[ | |reviewlinks = {{ReviewLink|[https://www.metacritic.com/game/playstation-2/metal-gear-solid-2-substance Metacritic]|87/100}} | ||
|gameinfo = Solid Snake returns in Metal Gear Solid 2: Substance, the expanded edition of Metal Gear Solid 2: Sons of Liberty, with all-new game modes, hidden characters, and storylines. Top-secret weapons technology is being mysteriously transported under cover of an oil tanker to an unknown destination. It's up to Snake to infiltrate the transport and keep this deadly weapon of mass destruction from falling into the wrong hands. You'll have plenty of ways to practice, as the game offers more than 350 virtual reality missions in addition to more than 15 alternate missions.<br /> | |gameinfo = Solid Snake returns in Metal Gear Solid 2: Substance, the expanded edition of Metal Gear Solid 2: Sons of Liberty, with all-new game modes, hidden characters, and storylines. Top-secret weapons technology is being mysteriously transported under cover of an oil tanker to an unknown destination. It's up to Snake to infiltrate the transport and keep this deadly weapon of mass destruction from falling into the wrong hands. You'll have plenty of ways to practice, as the game offers more than 350 virtual reality missions in addition to more than 15 alternate missions.<br /> | ||
A multi-platform updated version of the original MGS2 first released for the Xbox, the game contains the main Sons of Liberty game with some subtle alterations and additional content, such as more then 300 new virtual reality training missions and 200 "Alternative Missions" set in areas taken from the main game. | A multi-platform updated version of the original MGS2 first released for the Xbox, the game contains the main Sons of Liberty game with some subtle alterations and additional content, such as more then 300 new virtual reality training missions and 200 "Alternative Missions" set in areas taken from the main game. | ||
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|GPU=NVIDIA GeForce GTX 650 | |GPU=NVIDIA GeForce GTX 650 | ||
|Revision=1.1.0 (r5618) | |Revision=1.1.0 (r5618) | ||
< | <!-- | ||
* VUs: | * VUs: | ||
** VU0: microVU | ** VU0: microVU | ||
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** Wait Loop Detection: Enabled | ** Wait Loop Detection: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
--> | |||
|Graphics=GSdx | |Graphics=GSdx | ||
|Sound= | |Sound= | ||
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|GPU=MSI GeForce GTX 1660 Super @ 6 GB | |GPU=MSI GeForce GTX 1660 Super @ 6 GB | ||
|Revision=v1.7.2.224-1-g8db0b5282 | |Revision=v1.7.2.224-1-g8db0b5282 | ||
< | <!-- | ||
* Speedhacks: | * Speedhacks: | ||
** EE Cyclerate: 0 | ** EE Cyclerate: 0 | ||
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** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
--> | |||
|Graphics= | |Graphics= | ||
< | <!-- | ||
* OpenGL (Hardware) | * OpenGL (Hardware) | ||
** Internal Resolution: 3x Native | ** Internal Resolution: 3x Native | ||
** Texture Filtering: Bilinear (PS2) | ** Texture Filtering: Bilinear (PS2) | ||
** Anisotropic Filtering: 16x | ** Anisotropic Filtering: 16x | ||
--> | |||
|Sound= | |Sound= | ||
* PCSX2 Merged Plugins | * PCSX2 Merged Plugins | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description=Minor spoilers. During the Vamp boss fight, Vamp throws traps to stop you from moving. If the center of the trap is located inside one of the railings at the edge of the map, the effect doesn't render at all | |Description=Minor spoilers. During the Vamp boss fight, Vamp throws traps to stop you from moving. If the center of the trap is located inside one of the railings at the edge of the map, the effect doesn't render at all. | ||
|Workaround=No known solution. | |||
}} | }} | ||
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{{Issue | {{Issue | ||
|IssueName= | |IssueName=Left side is blurred during cutscenes | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
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{{Issue | {{Issue | ||
|IssueName=The skateboard mini-game isn't working | |IssueName=The skateboard mini-game isn't working | ||
|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=-1 | |IssueLevel=-1 | ||
|Description= | |Description=When opening the skateboard mini-game, PCSX2 will show an error message. | ||
|Workaround=Don't use widescreen hack. | |Workaround=Don't use widescreen hack. | ||
}} | |||
{{Issue | |||
|IssueName=Fuzzy textures in Software mode. | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description= Some textures like the air vents on the lockers' doors or shadows around light sources exhibit a weird artifact. Refer to: [https://github.com/PCSX2/pcsx2/issues/3295 Issue #3295] | |||
|Workaround=Use any Hardware mode. | |||
}} | }} | ||
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|IssueLevel=1 | |IssueLevel=1 | ||
|Description=PCSX2's plugin-to-core merge on 1.7 development builds uses LilyPad for handling gamepad inputs. The problem with this is that the version of LilyPad used doesn't contain pressure sensitivity for anything other than L2 and R2 if you're not using a DualShock 3 controller. This is a problem because you can't even rebind the left or right trigger to the square button to access pressure-sensitivity functionalities like lowering your weapon. For reference, analog input on L2 and R2 do work on PCSX2, but ONLY on those two buttons. | |Description=PCSX2's plugin-to-core merge on 1.7 development builds uses LilyPad for handling gamepad inputs. The problem with this is that the version of LilyPad used doesn't contain pressure sensitivity for anything other than L2 and R2 if you're not using a DualShock 3 controller. This is a problem because you can't even rebind the left or right trigger to the square button to access pressure-sensitivity functionalities like lowering your weapon. For reference, analog input on L2 and R2 do work on PCSX2, but ONLY on those two buttons. | ||
|Workaround=In both Qt and wxWidgets versions of PCSX2, you can bind L2 or R2 to the Square button to access Square's pressure sensitivity | |Workaround=In both Qt and wxWidgets versions of PCSX2, you can bind L2 or R2 to the Square button to access Square's pressure sensitivity. | ||
}} | }} | ||
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== Gameplay Screenshots == | == Gameplay Screenshots == | ||
{{SpoilerTable|caption=Show images|text= | |||
<gallery widths="175px" heights="100px"> | <gallery widths="175px" heights="100px"> | ||
Metal_Gear_Solid_2_Substance_Forum_3.jpg | Metal_Gear_Solid_2_Substance_Forum_3.jpg | ||
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Metal_Gear_Solid_2_Substance_Forum_1.jpg | Metal_Gear_Solid_2_Substance_Forum_1.jpg | ||
Metal_Gear_Solid_2_Substance_Forum_2.jpg | Metal_Gear_Solid_2_Substance_Forum_2.jpg | ||
</gallery> | </gallery>}} | ||