Metal Gear Solid 2: Substance: Difference between revisions
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{{infobox | {{infobox | ||
|image = MGS2 Substance Boxart.jpeg | |image = MGS2 Substance Boxart.jpeg | ||
|caption = | |caption = NTSC-U cover | ||
|developer = [[Konami|KCEJ]] | |developer = [[Konami|KCEJ]] | ||
|publisher = [[Konami]] | |publisher = [[Konami]] | ||
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|widescreenpatch = 1 | |widescreenpatch = 1 | ||
|au_rating = MA | |au_rating = MA | ||
|au_rating_text = Medium | |au_rating_text = Medium Level Animated Violence | ||
|japan_rating = C | |japan_rating = C | ||
|ko_rating = 18 | |ko_rating = 18 | ||
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|Status=2 | |Status=2 | ||
|Region=NTSC-U | |Region=NTSC-U | ||
|OS=Windows | |OS=Windows 10 Pro x64 (build 19043.1415) | ||
|CPU= | |CPU=AMD Ryzen 5 3600 @ 3.60~4.20 GHz | ||
|GPU= | |GPU=MSI GeForce GTX 1660 Super @ 6 GB | ||
|Revision= | |Revision=v1.7.2.224-1-g8db0b5282 | ||
<spoiler show="Settings" hide="Hide"> | <spoiler show="Settings" hide="Hide"> | ||
* Speedhacks: | * Speedhacks: | ||
** EE Cyclerate: | ** EE Cyclerate: 0 | ||
** | ** EE Cycle Skipping: 0 | ||
** mVU Flag Hack: Enabled | ** mVU Flag Hack: Enabled | ||
** MTVU: Enabled | ** MTVU: Enabled | ||
</spoiler> | </spoiler> | ||
|Graphics= | |Graphics= | ||
<spoiler show="Settings" hide="Hide"> | <spoiler show="Settings" hide="Hide"> | ||
* | * OpenGL (Hardware) | ||
* Internal Resolution: 3x Native | ** Internal Resolution: 3x Native | ||
* Texture Filtering: Bilinear (PS2) | ** Texture Filtering: Bilinear (PS2) | ||
* Anisotropic Filtering: 16x | ** Anisotropic Filtering: 16x | ||
</spoiler> | </spoiler> | ||
|Sound= | |Sound= | ||
* | * PCSX2 Merged Plugins | ||
|Comments=Retesting on more recent builds. Built-in sensitivity settings no longer seem to work. The old frame drops issue that I had in the past however, has been fixed now while wearing Stealth camouflage. | |||
|Comments= | |||
|Tester=Ryudo | |Tester=Ryudo | ||
}} | }} | ||
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|IssueLevel=1 | |IssueLevel=1 | ||
|Description=PCSX2's plugin-to-core merge on 1.7 development builds uses LilyPad for handling gamepad inputs. The problem with this is that the version of LilyPad used doesn't contain pressure sensitivity for anything other than L2 and R2 if you're not using a DualShock 3 controller. This is a problem because you can't even rebind the left or right trigger to the square button to access pressure-sensitivity functionalities like lowering your weapon. For reference, analog input on L2 and R2 do work on PCSX2, but ONLY on those two buttons. | |Description=PCSX2's plugin-to-core merge on 1.7 development builds uses LilyPad for handling gamepad inputs. The problem with this is that the version of LilyPad used doesn't contain pressure sensitivity for anything other than L2 and R2 if you're not using a DualShock 3 controller. This is a problem because you can't even rebind the left or right trigger to the square button to access pressure-sensitivity functionalities like lowering your weapon. For reference, analog input on L2 and R2 do work on PCSX2, but ONLY on those two buttons. | ||
|Workaround=There is | |Workaround=There is no known workaround. | ||
}} | }} | ||
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|IsFixed=0 | |IsFixed=0 | ||
|IssueLevel=0 | |IssueLevel=0 | ||
|Description= | |Description=Minor spoilers. During the Vamp boss fight, Vamp throws traps to stop you from moving. If the center of the trap is located inside one of the railings at the edge of the map, the effect doesn't render at all | ||
During the Vamp boss fight, Vamp throws traps to stop you from moving. If the center of the trap is located inside one of the railings at the edge of the map, the effect doesn't render at all | |||
}} | }} | ||
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|IssueLevel=1 | |IssueLevel=1 | ||
|Description=In the cutscene where Raiden uses the directional mic to eavesdrop on Ocelot and Olga, she pulls her gun out on him and then walks away. Olga is supposed to walk through the right side door. Instead, she infinitely walks to the left, and you're forced to press X to skip the later part of the cutscene. | |Description=In the cutscene where Raiden uses the directional mic to eavesdrop on Ocelot and Olga, she pulls her gun out on him and then walks away. Olga is supposed to walk through the right side door. Instead, she infinitely walks to the left, and you're forced to press X to skip the later part of the cutscene. | ||
|Workaround=No known solution. | |Workaround=No known solution. | ||
}} | }} |