Metal Gear Solid 2: Substance: Difference between revisions

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{{infobox
{{infobox
|image            = MGS2 Substance Boxart.jpeg
|image            = MGS2 Substance Boxart.jpeg
|caption          =
|caption          = NTSC-U cover
|developer        = [[Konami|KCEJ]]
|developer        = [[Konami|KCEJ]]
|publisher        = [[Konami]]
|publisher        = [[Konami]]
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|widescreenpatch  = 1
|widescreenpatch  = 1
|au_rating        = MA
|au_rating        = MA
|au_rating_text    = Medium level Animated violence
|au_rating_text    = Medium Level Animated Violence
|japan_rating      = C
|japan_rating      = C
|ko_rating        = 18
|ko_rating        = 18
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|Status=2
|Status=2
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 7 Ultimate x64 (SP1)
|OS=Windows 10 Pro x64 (build 19043.1415)
|CPU=Intel Core i5-4670K @ 3.40 GHz
|CPU=AMD Ryzen 5 3600 @ 3.60~4.20 GHz
|GPU=AMD Radeon R9 280 @ 3 GB
|GPU=MSI GeForce GTX 1660 Super @ 6 GB
|Revision=1.5.0 (dev-1988 gcf131b5)
|Revision=v1.7.2.224-1-g8db0b5282
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Speedhacks:
* Speedhacks:
** EE Cyclerate: -1
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** EE Cycle Skipping: 0
** mVU Flag Hack: Enabled
** mVU Flag Hack: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
</spoiler>
|Graphics=GSdx 1.1.0 AVX2
|Graphics=
<spoiler show="Settings" hide="Hide">
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D11 (Hardware)
* OpenGL (Hardware)
* Internal Resolution: 3x Native
** Internal Resolution: 3x Native
* Texture Filtering: Bilinear (PS2)
** Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
** Anisotropic Filtering: 16x
* Mipmapping: Basic
* CRC Hack Level: Full
* Shader Configuration:
** FXAA: Enabled
** Shadeboost: Enabled
</spoiler>
</spoiler>
|Sound=
|Sound=
* SPU2-X 2.0.0
* PCSX2 Merged Plugins
* LilyPad 0.12.1
|Comments=Retesting on more recent builds. Built-in sensitivity settings no longer seem to work. The old frame drops issue that I had in the past however, has been fixed now while wearing Stealth camouflage.
|Comments=BIOS: USA 2.30, Decided to replay this game. A few things worth noting, a microVU0 warning will pop up every now and then, but it does not seem to affect the gameplay. One gripe I do have with the game is that when you have Stealth equipped, it causes a massive slowdown in the frame rates. I can easily lose well over 10~15 FPS when Stealth is equipped on Snake/Raiden. It's really annoying playing the game with just 40 FPS, especially on the higher difficulties like Extreme. Been trying to fiddle with the GSdx options to see if something can make it run smoother, but haven't had any success yet.
|Tester=Ryudo
|Tester=Ryudo
}}
}}
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|IsFixed=0
|IsFixed=0
|IssueLevel=1
|IssueLevel=1
|Description=PCSX2's plugin-to-core merge on 1.7 development builds uses LilyPad for handling gamepad inputs. The problem with this is that the version of LilyPad used doesn't contain pressure sensitivity for anything other than L2 and R2 if you're not using a DualShock 3 controller.  
|Description=PCSX2's plugin-to-core merge on 1.7 development builds uses LilyPad for handling gamepad inputs. The problem with this is that the version of LilyPad used doesn't contain pressure sensitivity for anything other than L2 and R2 if you're not using a DualShock 3 controller. This is a problem because you can't even rebind the left or right trigger to the square button to access pressure-sensitivity functionalities like lowering your weapon. For reference, analog input on L2 and R2 do work on PCSX2, but ONLY on those two buttons.
This is a problem because you can't even rebind the left or right trigger to the square button to access pressure-sensitivity functionalities like lowering your weapon, and may become a BIG problem in the future. I would overall suggest to the devs to fix it sooner rather than later so that this feature isn't outright *lost to time* whenever DualShock 3's become difficult to find.
|Workaround=There is no known workaround.
For reference, analog input on L2 and R2 do work on PCSX2, but ONLY on those two buttons.
 
1/17/2022 Edit: Also, whoever wrote down that workaround last night clearly hasn't tested the fact that I tried the whole "rebind square to R2" trick on 1.7 builds. It worked on RPCS3, but not here.
}}
}}


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|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=[Minor spoilers]
|Description=Minor spoilers. During the Vamp boss fight, Vamp throws traps to stop you from moving. If the center of the trap is located inside one of the railings at the edge of the map, the effect doesn't render at all
 
During the Vamp boss fight, Vamp throws traps to stop you from moving. If the center of the trap is located inside one of the railings at the edge of the map, the effect doesn't render at all
}}
}}


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|IssueLevel=1
|IssueLevel=1
|Description=In the cutscene where Raiden uses the directional mic to eavesdrop on Ocelot and Olga, she pulls her gun out on him and then walks away. Olga is supposed to walk through the right side door. Instead, she infinitely walks to the left, and you're forced to press X to skip the later part of the cutscene.
|Description=In the cutscene where Raiden uses the directional mic to eavesdrop on Ocelot and Olga, she pulls her gun out on him and then walks away. Olga is supposed to walk through the right side door. Instead, she infinitely walks to the left, and you're forced to press X to skip the later part of the cutscene.
[reason for "Serious" below contains minor spoilers]
Pretty big deal because it skips the part that explains how Revolver Ocelot has both of his arms for this point in the game. This isn't your average cutscene glitch.
|Workaround=No known solution.
}}
{{Issue
|IssueName=Big Shell Map ID Text Error
|IsFixed=0
|IssueLevel=0
|Description=When paused and looking at the Big Shell map, later sections of the title do not display unless it's the frame after you hit START to unpause. Does not happen with every title like "Shell 1 Core" but most of them do have this issue.
|Workaround=No known solution.
|Workaround=No known solution.
}}
}}
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|Description=During the first cutscene involving Fortune, there is a close-up where Vamp says "Queen." while next to her. This shot has full-screen 60Hz flickering.  
|Description=During the first cutscene involving Fortune, there is a close-up where Vamp says "Queen." while next to her. This shot has full-screen 60Hz flickering.  
|Workaround=No known solution.  
|Workaround=No known solution.  
Was tested with both OpenGL and DX11 Software modes. DX11 performed noticeably better but still bottlenecked a GTX 1660 Super paired with a Ryzen 7 3700X.
}}
}}


{{Issue
{{Issue
|IssueName=Weapon Laser Issue
|IssueName=left side is blurred during cutscenes.
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=Weapon lasers appear significantly darker than on original hardware in the tanker.
|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen. A great place for testing this is Solidus Snake's introduction, right before the Harrier fight.
|Workaround=Use dev build 1.7.2234 instead of the stable release.
|Workaround=Use Software mode.
}}
}}


{{Issue
{{Issue
|IssueName=Infrared Sensors Issue
|IssueName=The skateboard mini-game isn't working.
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=-1
|Description=In the tanker, the infrared sensors are visible without the need to shoot a fire extinguisher. Appears as black lines that turn red while the extinguisher is active.
|Description=when opening the skateboard mini-game, PCSX2 will show an error message.
|Workaround=Use dev build 1.7.2234.
|Workaround=Don't use widescreen hack.
}}
}}
== Fixed Issues ==


{{Issue
{{Issue
|IssueName=left side is blurred during cutscenes.
|IssueName=color issue
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen. A great place for testing this is Solidus Snake's introduction, right before the Harrier fight.
|Description=Some skin textures are darker than normal.  
|Workaround=Use Software mode.
|Workaround=Fixed as of dev build 1.7.2234. For older builds go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "Full". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
}}
}}


{{Issue
{{Issue
|IssueName=color issue
|IssueName=Weapon Laser Issue
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description=Some skin textures are darker than normal.  
|Description=Weapon lasers appear significantly darker than on original hardware in the tanker.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "Full". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Fixed as of dev build 1.7.2234.
 
Workaround 2: Use dev build 1.7.2234.
}}
}}


{{Issue
{{Issue
|IssueName=The skateboard mini-game isn't working.
|IssueName=Infrared Sensors Issue
|IsFixed=0
|IsFixed=1
|IssueLevel=-1
|IssueLevel=0
|Description=when opening the skateboard mini-game, PCSX2 will show an error message.
|Description=In the tanker, the infrared sensors are visible without the need to shoot a fire extinguisher. Appears as black lines that turn red while the extinguisher is active.
|Workaround=Don't use widescreen hack.
|Workaround=Fixed as of dev build 1.7.2234.
}}
}}


{{Issue
{{Issue
|IssueName= Serious slowdown during The skateboard mini-game
|IssueName= Serious slowdown during The skateboard mini-game
|IsFixed=0
|IsFixed=1
|IssueLevel=1
|IssueLevel=1
|Description=This mini-game is really performance heavy  
|Description=This mini-game is really performance heavy  
|Workaround= Use software mode.
|Workaround=Fixed as of dev build 1.7.2234. For older builds use software mode.
 
Workaround 2: Use dev build 1.7.2234.
}}
}}


{{Issue
{{Issue
|IssueName= Broken texture in The skateboard mini-game
|IssueName= Broken texture in The skateboard mini-game
|IsFixed=0
|IsFixed=1
|IssueLevel=0
|IssueLevel=0
|Description= After falling once from the skateboard the texture of the new skateboard will become broken
|Description= After falling once from the skateboard the texture of the new skateboard will become broken
|Workaround= Use software mode before starting the mini-game.
|Workaround=Fixed as of dev build 1.7.2234. For older builds use software mode before starting the mini-game.
 
Workaround 2: Use dev build 1.7.2234.
}}
}}
== Fixed Issues ==


{{Issue
{{Issue
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