Metal Gear Solid 2: Substance: Difference between revisions

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== Known Issues ==
== Known Issues ==
{{Issue
|IssueName=Eavesdrop Cutscene Olga Movement Error
|IsFixed=0
|IssueLevel=1
|Description=In the cutscene where Raiden uses the directional mic to eavesdrop on Ocelot and Olga, she pulls her gun out on him and then walks away. Olga is supposed to walk through the right side door. Instead, she infinitely walks to the left, and you're forced to press X to skip the later part of the cutscene.
[reason for "Serious" below contains minor spoilers]
Pretty big deal because it skips the part that explains how Revolver Ocelot has both of his arms for this point in the game. This isn't your average cutscene glitch.
|Workaround=No known solution.
(Found by: Bread Bread at 1/16/2022, 4:12 AM EST)
}}
{{Issue
|IssueName=Big Shell Map ID Text Error
|IsFixed=0
|IssueLevel=0
|Description=When paused and looking at the Big Shell map, later sections of the title do not display unless it's the frame after you hit START to unpause. Does not happen with every title like "Shell 1 Core" but most of them do have this issue.
|Workaround=No known solution.
(Found by: Bread Bread at 1/15/2022, circa 4:00 AM EST)
}}
{{Issue
{{Issue


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(Found by: Bread Bread)
(Found by: Bread Bread)
}}
{{Issue
|IssueName=Transparency issue
|IsFixed=0
|IssueLevel=0
|Description=The water surface in the swim areas and Otacon's glasses are completely reflective.
|Workaround=No known solution.
}}
}}


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|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen.
|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen.
|Workaround=Use Software mode.
|Workaround=Use Software mode.
|Workaround2=Use dev build 1.7.2234.
 
Note by Bread Bread as of 5/16/2022: A great place for testing this is Solidus Snake's introduction, right before the Harrier fight.
}}
}}


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|Description=Some skin textures are darker than normal.  
|Description=Some skin textures are darker than normal.  
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "Full". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "Full". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround2=Use dev build 1.7.2234.
 
Workaround 2: Use dev build 1.7.2234.
}}
}}


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|Description=This mini-game is really performance heavy  
|Description=This mini-game is really performance heavy  
|Workaround= Use software mode.
|Workaround= Use software mode.
|Workaround2=Use dev build 1.7.2234.
 
Workaround 2: Use dev build 1.7.2234.
}}
}}


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|Description= After falling once from the skateboard the texture of the new skateboard will become broken
|Description= After falling once from the skateboard the texture of the new skateboard will become broken
|Workaround= Use software mode before starting the mini-game.
|Workaround= Use software mode before starting the mini-game.
|Workaround2= Use dev build 1.7.2234.
 
Workaround 2: Use dev build 1.7.2234.
}}
}}


== Fixed Issues ==
== Fixed Issues ==
{{Issue
|IssueName=Transparency issue
|IsFixed=1
|IssueLevel=0
|Description=The water surface in the swim areas and Otacon's glasses are completely reflective.
}}
{{Issue
{{Issue
|IssueName=Taking pictures fails
|IssueName=Taking pictures fails
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|Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to "micro VU Recompiler"(this is the default option).
|Workaround=Go to Config > Emulation Settings > VUs tab, and set VU0 and VU1 to "micro VU Recompiler"(this is the default option).
}}
}}


== Gameplay Screenshots ==
== Gameplay Screenshots ==
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