Metal Gear Solid 2: Substance: Difference between revisions
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== Known Issues == | == Known Issues == | ||
{{Issue | |||
|IssueName=Fortune First Cutscene Flickering | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=During the first cutscene involving Fortune, there is a close-up where Vamp says "Queen." while next to her. This shot has full-screen 60Hz flickering. | |||
|Workaround=No known solution. | |||
Was tested with both OpenGL and DX11 Software modes. DX11 performed noticeably better but still bottlenecked a GTX 1660 Super paired with a Ryzen 7 3700X. | |||
(Found by: Bread Bread at 1/14/2022, 4:05 AM EST) | |||
}} | |||
{{Issue | |||
|IssueName=Weapon Laser Issue | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=Weapon lasers appear significantly darker than on original hardware in the tanker. | |||
|Workaround=Use dev build 1.7.2234 instead of the stable release. | |||
(Found by: Bread Bread) | |||
}} | |||
{{Issue | |||
|IssueName=Infrared Sensors Issue | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=In the tanker, the infrared sensors are visible without the need to shoot a fire extinguisher. Appears as black lines that turn red while the extinguisher is active. | |||
|Workaround=Use dev build 1.7.2234. | |||
(Found by: Bread Bread) | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Transparency issue | |IssueName=Transparency issue | ||
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|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen. | |Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen. | ||
|Workaround=Use Software mode. | |Workaround=Use Software mode. | ||
|Workaround2=Use dev build 1.7.2234. | |||
}} | }} | ||
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|Description=Some skin textures are darker than normal. | |Description=Some skin textures are darker than normal. | ||
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "Full". Or switch to Software mode by setting Renderer to any of the "(Software)" options. | |Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "Full". Or switch to Software mode by setting Renderer to any of the "(Software)" options. | ||
|Workaround2=Use dev build 1.7.2234. | |||
}} | }} | ||
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|Description=This mini-game is really performance heavy | |Description=This mini-game is really performance heavy | ||
|Workaround= Use software mode. | |Workaround= Use software mode. | ||
|Workaround2=Use dev build 1.7.2234. | |||
}} | }} | ||
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|Description= After falling once from the skateboard the texture of the new skateboard will become broken | |Description= After falling once from the skateboard the texture of the new skateboard will become broken | ||
|Workaround= Use software mode before starting the mini-game. | |Workaround= Use software mode before starting the mini-game. | ||
|Workaround2= Use dev build 1.7.2234. | |||
}} | }} | ||