Metal Gear Solid 2: Sons of Liberty: Difference between revisions
Jump to navigation
Jump to search
Metal Gear Solid 2: Sons of Liberty (view source)
Revision as of 21:34, 23 August 2020
, 23 August 2020no edit summary
(Adding the gallery) |
Hoodiedeer (talk | contribs) No edit summary |
||
(6 intermediate revisions by 5 users not shown) | |||
Line 139: | Line 139: | ||
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 6GB DDR3-1333, Requires a powerful computer to run at fullspeed, and even then there's still some slowdowns. Also requires fiddling with sensitivity on controller settings as well if you want to properly play this game. (When holding up enemies, etc). Pressure-sensitive controller recommended! | |Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 6GB DDR3-1333, Requires a powerful computer to run at fullspeed, and even then there's still some slowdowns. Also requires fiddling with sensitivity on controller settings as well if you want to properly play this game. (When holding up enemies, etc). Pressure-sensitive controller recommended! | ||
|Tester=Ryudo | |Tester=Ryudo | ||
}} | |||
{{TestingEntry | |||
|Status=2 | |||
|Region=NTSC-U | |||
|OS=Windows 10 x64 1909 | |||
|CPU=Intel Core i5-3450 @ 3.1 GHz | |||
|GPU=NVIDIA GeForce 1050 Ti (4GB VRAM) | |||
|Revision=1.7.0-20200609215006 | |||
<spoiler show="Settings" hide="Hide"> | |||
* Speedhacks: | |||
** EE Cyclerate: 0 | |||
** VU Cycle Stealing: 0 | |||
** INTC Spin Detection | |||
** Wait Loop Detection | |||
** mVU Flag Hack | |||
** MTVU | |||
** Switch to software rendering when a video is played | |||
</spoiler> | |||
|Graphics=GSdx 20160105132032 (MSVC 19.00, AVX) | |||
<spoiler show="Settings" hide="Hide"> | |||
* Renderer: OpenGL (Hardware) | |||
* Interlacing: Auto | |||
* Internal resolution: Native | |||
* CRC Hack Level: Partial | |||
* Blending Unit Accuracy: Basic | |||
</spoiler> | |||
|Sound= | |||
* SPU2-X 20200609215006 2.0.0 | |||
* LilyPad (20200609215006) 0.12.1 | |||
|Comments=BIOS: USA v02.00, Full playthrough is possible (with Xbox 360 wireless controller via Steam Link, with some workarounds due to the lack of pressure sensitive buttons), awful slowdowns during some cutscenes (sometimes for inexplicable reasons because not much seems to be happening on screen), strange slowdowns (to about 45fps) when holding the girl's hand, some boss fights slow down to about 15 to 45fps, and slowdowns when the attack team comes storming in. | |||
|Tester=kontenterrorist | |||
}} | }} | ||
{{TestingFooter}} | {{TestingFooter}} | ||
Line 165: | Line 196: | ||
==Known Issues== | ==Known Issues== | ||
{{Issue | |||
|IssueName=transparency and color issue | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description= | |||
The water surface in the swim areas is completely reflective and some textures are darker than normal. | |||
|Workaround=No known solution | |||
}} | |||
{{Issue | {{Issue | ||
|IssueName=Camera Pictures Mission | |IssueName=Camera Pictures Mission | ||
Line 189: | Line 230: | ||
}} | }} | ||
{{Issue | |||
|IssueName=Thermal Goggles | |||
|IsFixed=0 | |||
|IssueLevel=1 | |||
|Description=On hardware mode, the thermal goggles shader is broken and just displays a blank scanline texture when equipped, making it impossible to see. There is at least one segment requiring the use of thermal goggles to progress. | |||
|Workaround=Use software mode. | |||
}} | |||
==The gallery== | ==The gallery== |