Difference between revisions of "Metal Gear Solid 2: Sons of Liberty"

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|CPU=Intel Core i7 @ 3.4Ghz
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|GPU=Nvidia GTX 285 768MB
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|Revision=29 12 2012 1.1.0 r5492-
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|Graphics=GSdx 5464 SSE41 [09 12 2012]
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*SPU2-X 2.0.0 [28 12 2012]
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*LilyPad 0.11.0 [28 12 2012]
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|Comments=Runs above full speed.
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|GPU=Nvidia GTX 260 896MB
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|Revision=1.1.0 r5800-
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|Graphics=GSdx r5800 SSSE3
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|Sound=
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*SPU2-X 2.0.0 r5800
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*LilyPad 0.11.0 r5800
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|Comments=Game works at decent speed and stable.
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|CPU=Intel Core i7 @ 3.8Ghz
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|GPU=Nvidia GTX 570 1368MB
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|Revision=1.1.0 r5829
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*SPU2-X
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*?
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|Comments=Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Goes from Ingame to Playable. Game is quite GS heavy, so a powerful graphics card is recommended. Slowdowns seem limited to cutscenes.
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Revision as of 07:32, 28 December 2014

Metal Gear Solid 2: Sons of Liberty
Metalgear2boxart.jpg
Region NTSC-U:
Serial numbers: SLUS-20144
Release date: November 12, 2001
CRCs: BFBBB524
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-50383
Release date: March 8, 2002
CRCs: A630B37E
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPM-65078
Release date: November 29, 2001
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Konami
Genre: Action-adventure, Stealth
Wikipedia: Link
Game description: Solid Snake, everyone's favorite mullet-sporting supersoldier, is back, along with many other familiar faces and voices. While its predecessor was lauded for telling a complex story, this sequel has even more fascinating twists and turns.


Winlogo.png Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows
  • Intel Core i7 @ 3.4Ghz
  • Nvidia GTX 285 768MB
29 12 2012 1.1.0 r5492- GSdx 5464 SSE41 [09 12 2012]
  • SPU2-X 2.0.0 [28 12 2012]
  • LilyPad 0.11.0 [28 12 2012]
Runs above full speed.
NTSC-U Windows
  • Intel Core 2 Duo E6750 @ 2.66 Ghz
  • Nvidia GTX 260 896MB
1.1.0 r5800- GSdx r5800 SSSE3
  • SPU2-X 2.0.0 r5800
  • LilyPad 0.11.0 r5800
Game works at decent speed and stable.
PAL Windows
  • Intel Core i7 @ 3.8Ghz
  • Nvidia GTX 570 1368MB
1.1.0 r5829 GSDX
  • SPU2-X
  • ?
Europe v01.70(27/02/2003), MTVU, INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, Goes from Ingame to Playable. Game is quite GS heavy, so a powerful graphics card is recommended. Slowdowns seem limited to cutscenes.
NTSC-U/PAL ?
  • Intel Core i7 920 @ 3.4 Ghz
  • GeForce GTX 285
0.9.8 RC r4563 GSDX r4459
  • SPU2-X 1.4.0
  • Lilypad 0.10.0
BIOS: USA v2.00, running near full speed. Requires a powerful PC. It's worth mention that MGS2:SoL requires PS2's pressure sensitive controls, so a PS2 controller is almost a necessity. Machina
NTSC-U
Windows 7 Ultimate x64 (SP1)
  • ASUS MAXIMUS VI HERO
  • Intel Core i5-4670k @ 3.4 GHz
  • Radeon HD 7850
  • 6GB DDR3-1333
  • 1.3.0-704 (GIT)
  • GSdx 1.3.0-704 0.1.16 SSE4
    • Renderer: D3D11 HW
    • Internal Res: 2560x1440
    • Enable FXAA: ON
  • SPU2-X 1.3.0-704
    • Module: XAudio2
    • Latency: 150ms
    • Sync Mode: TimeStretch
  • LilyPad 0.11.0
BIOS: USA 2.30, Requires a powerful computer to run at fullspeed, and even then there's still some slowdowns. Also requires fiddling with sensitivity on controller settings as well if you want to properly play this game. (When holding up enemies, etc). Pressure-sensitive controller recommended! Ryudo



Known Issues

Camera Pictures Mission

  • Status: Fixed
  • Type: Serious
  • Description: Taking usually right pictures in the tanker part fails.
  • Workaround: Use superVU0 as VU Recompiler

Fixed with microVU0 too since r4657

Dragging corpses Fall Sometimes

  • Status: Fixed
  • Type: Serious
  • Description: The enemy bodies sometimes fall before you release them.
  • Workaround: Use superVU0 as VU Recompiler

Fixed with microVU0 too since r4657

Twitching on Gun Aiming

  • Status: Fixed
  • Type: Minor
  • Description: Sometimes aiming guns just make the arm twitch.
  • Workaround: Use superVU0 as VU Recompiler

Fixed with microVU0 too since r4657

Public compatibility forum links