Metal Gear Solid 2: Sons of Liberty: Difference between revisions

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{{infobox
{{infobox
|image            = Metalgear2boxart.jpg
|image            = Metalgear2boxart.jpg
|caption          =  
|caption          = NTSC-U cover
|developer        = [[Konami|KCEJ]]
|developer        = [[Konami|KCEJ]]
|publisher        = [[Konami]] (US, JP, EU, KO), [[Sony|SCEE]] (EU)
|publisher        = [[Konami]] (US, JP, EU, KO), [[Sony|SCEE]] (EU)
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|wikipedia        = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty Link]
|wikipedia        = [https://en.wikipedia.org/wiki/Metal_Gear_Solid_2:_Sons_of_Liberty Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/913941-metal-gear-solid-2-sons-of-liberty Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/913941-metal-gear-solid-2-sons-of-liberty Link]
|reviewlinks      = {{ReviewLink|[http://www.metacritic.com/game/playstation-2/metal-gear-solid-2-sons-of-liberty Metacritic]|96/100}}
|reviewlinks      = {{ReviewLink|[https://www.ign.com/articles/2001/11/17/metal-gear-solid-2-sons-of-liberty IGN]|9.7/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/metal-gear-solid-2-sons-of-liberty Metacritic]|96/100}}, {{ReviewLink|[https://www.gamespot.com/reviews/metal-gear-solid-2-sons-of-liberty/1900-2824273/ GameSpot]|9.6/10}}, {{ReviewLink|[https://www.eurogamer.net/articles/r_mgs2_ps2 Eurogamer]|9/10}}
|gameinfo          = Snake returns in the stealthy action title, Metal Gear Solid 2: Sons of Liberty.  Take on the role of a one-man army determined to stop a deadly high-tech weapon from falling into the hands of a highly elite resistance group called Dead Cell.  Encounter familiar faces including Revolver Ocelot and battle the new war machine, Metal Gear Ray.  This time around, enemies are more aware and agile, so you must use your skills in stealth, weaponry, and counter-terrorism to fight off the competing powers.
|gameinfo          = Snake returns in the stealthy action title, Metal Gear Solid 2: Sons of Liberty.  Take on the role of a one-man army determined to stop a deadly high-tech weapon from falling into the hands of a highly elite resistance group called Dead Cell.  Encounter familiar faces including Revolver Ocelot and battle the new war machine, Metal Gear Ray.  This time around, enemies are more aware and agile, so you must use your skills in stealth, weaponry, and counter-terrorism to fight off the competing powers.
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|cpu-intensive    = 1
|cpu-intensive    = 1
|japan_rating      = C
|japan_rating      = C
|japan_rating_text = Violence
|ko_rating        = 18
|ko_rating        = 18
|na_rating        = M
|na_rating        = M
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|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 6GB DDR3-1333, Requires a powerful computer to run at fullspeed, and even then there's still some slowdowns. Also requires fiddling with sensitivity on controller settings as well if you want to properly play this game. (When holding up enemies, etc). Pressure-sensitive controller recommended!
|Comments=BIOS: USA 2.30, ASUS MAXIMUS VI HERO, 6GB DDR3-1333, Requires a powerful computer to run at fullspeed, and even then there's still some slowdowns. Also requires fiddling with sensitivity on controller settings as well if you want to properly play this game. (When holding up enemies, etc). Pressure-sensitive controller recommended!
|Tester=Ryudo
|Tester=Ryudo
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64 1909
|CPU=Intel Core i5-3450 @ 3.1 GHz
|GPU=NVIDIA GeForce 1050 Ti (4GB VRAM)
|Revision=1.7.0-20200609215006
<spoiler show="Settings" hide="Hide">
* Speedhacks:
** EE Cyclerate: 0
** VU Cycle Stealing: 0
** INTC Spin Detection
** Wait Loop Detection
** mVU Flag Hack
** MTVU
** Switch to software rendering when a video is played
</spoiler>
|Graphics=GSdx 20160105132032 (MSVC 19.00, AVX)
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Interlacing: Auto
* Internal resolution: Native
* CRC Hack Level: Partial
* Blending Unit Accuracy: Basic
</spoiler>
|Sound=
* SPU2-X 20200609215006 2.0.0
* LilyPad (20200609215006) 0.12.1
|Comments=BIOS: USA v02.00, Full playthrough is possible (with Xbox 360 wireless controller via Steam Link, with some workarounds due to the lack of pressure sensitive buttons), awful slowdowns during some cutscenes (sometimes for inexplicable reasons because not much seems to be happening on screen), strange slowdowns (to about 45fps) when holding the girl's hand, some boss fights slow down to about 15 to 45fps, and slowdowns when the attack team comes storming in.
|Tester=kontenterrorist
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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==Known Issues==
==Known Issues==
{{Issue
|IssueName=transparency issue
|IsFixed=0
|IssueLevel=0
|Description=The water surface in the swim areas and Otacon's glasses are completely reflective.
|Workaround=No known solution
}}
{{Issue
|IssueName=left side is blurred during cutscenes.
|IsFixed=0
|IssueLevel=0
|Description= Some cutscenes are rendered at 10fps with motion blur to give a dramatic slow-motion effect but the effect is only shown on a small portion at the left side of the screen.
|Workaround=Use Software mode
}}


{{Issue
{{Issue
|IssueName=transparency and color issue
|IssueName=color issue
|IsFixed=0
|IsFixed=0
|IssueLevel=0
|IssueLevel=0
|Description=
|Description=Some skin textures are darker than normal.  
The water surface in the swim areas is completely reflective and some textures are darker than normal.  
|Workaround=Go to Config > Video (GS) > Plugin Settings, set Renderer to "OpenGL (Hardware) and Blending Unit Accuracy to "Full". Or switch to Software mode by setting Renderer to any of the "(Software)" options.
|Workaround=No known solution
}}
}}
==Fixed Issues==


{{Issue
{{Issue
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}}
}}


{{Issue
|IssueName=Thermal Goggles
|IsFixed=1
|IssueLevel=1
|Description=On hardware mode, the thermal goggles shader is broken and just displays a blank scanline texture when equipped, making it impossible to see. There is at least one segment requiring the use of thermal goggles to progress.
|Workaround=Use software mode.
}}


==The gallery==
==The gallery==
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