Mercenaries: Playground of Destruction: Difference between revisions
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|developer = | |developer = Pandemic Studios | ||
|genre = | |genre = Action, Adventure, Shooter | ||
|wikipedia = | |wikipedia = http://en.wikipedia.org/wiki/Mercenaries:_Playground_of_Destruction | ||
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|serialsPAL =SLES 52588 | |serialsPAL = SLES 52588 | ||
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|releasedatePAL =February 18, 2005 | |releasedatePAL = February 18, 2005 | ||
|statusPAL =2 | |statusPAL = 2 | ||
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Revision as of 14:06, 14 May 2011
Mercenaries: Playground of Destruction | |||||||||||||||||||||||||||||||
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Developer(s): Pandemic Studios
Genre: Action, Adventure, Shooter
Wikipedia: http://en.wikipedia.org/wiki/Mercenaries:_Playground_of_Destruction
Test configuration on Windows:
PCSX2 version: | r4600 |
Graphics by GSDX: | r4643 0.1.16 SSE4.1 |
Sound by SPU2-X: | r4600m 1.4.0 |
Pad plugin is LilyPad: | r4510 0.10.0 |
DVD plugin is Linuz Iso CDVD: | 0.9.0 |
BIOS version: | Europe v2.00 |
Comments:
- Goes ingame with GSDX11 HW mode, but has very bad visual glitches with the bloom effects and severe slowdowns.
- Runs fine in GSDX11 Software mode with 4 threads and aa1 enabled.
- Very graphics heavy
- Speedhacks used: INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, VU Cycle Stealing:1.
PCSX2 version: | untested |
Graphics by ZZogl: | untested |
Sound by SPU2-X: | untested |
PC specs used to test the game:
CPU: | Core i5 2500k @ stock settings |
GPU: | MSI GTX 470 Hawk @ 758 core. |
Comments: Very demanding graphically, Relatively CPU heavy