Mercenaries: Playground of Destruction: Difference between revisions

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A "sandbox" war action game with open-ended gameplay in a gigantic world. Set against the outbreak of warfare spurred on a Korean dictator coup, players have free reign of a massive landscape to take bounties on the "Deck of 52" evil warlords and minions as you work towards taking down the general who started the onslaught.
A "sandbox" war action game with open-ended gameplay in a gigantic world. Set against the outbreak of warfare spurred on a Korean dictator coup, players have free reign of a massive landscape to take bounties on the "Deck of 52" evil warlords and minions as you work towards taking down the general who started the onslaught.
|cpu-intensive    = 1
|cpu-intensive    = 1
|sw-rendering-only = 1
|gamefaqslink      = [http://www.gamefaqs.com/ps2/920077-mercenaries-playground-of-destruction Link]
|gamefaqslink      = [http://www.gamefaqs.com/ps2/920077-mercenaries-playground-of-destruction Link]
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/mercenaries/ps2-666235 IGN]|9.1/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/mercenaries Metacritic]|84/100}}
|reviewlinks      = {{ReviewLink|[http://www.ign.com/games/mercenaries/ps2-666235 IGN]|9.1/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/mercenaries Metacritic]|84/100}}
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|Comments=Works with only what i did set up in settings. Maybe it was added in fixes etc for this game in this release. I think with better gpus higher resolution is doable.
|Comments=Works with only what i did set up in settings. Maybe it was added in fixes etc for this game in this release. I think with better gpus higher resolution is doable.
|Tester=Everx7
|Tester=Everx7
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 x64
|CPU=AMD FX-6300 6-Core
|GPU=Sapphire Vapor-X R9 270X OC
|Revision=v1.5.0-dev-3389
|Graphics=GSdx SSE4
<spoiler show=Settings hide="hide">
*Renderer: D3D11
*Interlacing: None
*Texture Filtering: Bilinear PS2
*Allow 8-Bit Textures
*Resolution: 3x
*Mipmapping: Off
*CRC Hack Level: Auto
*DATE Accuracy: Fast
*Blending Accuracy: Basic
*All HW Hacks Off
</spoiler>
|Sound=
*SPU2-X 2.0.0
|Comments=Finally able to run the game without having to use OpenGL using the 1.5.0 dev. The apparent memory leaks when using HW mode to have been fixed. This is good news for AMD users as their drivers do not play well with OpenGL. The game plays and looks great, except for the odd slowdown or momentary freeze. 
|Tester=AndrewWithTheBeard
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 1909
|CPU=IRyzen 3600X CPU @ 3.6GHz
|GPU=NVIDIA GeForce GTX 1070
|Revision=1.5.0 dev build 3400
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: DirectX 11 Hardware
* Internal resolution: 3x
</spoiler>
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 2.0.0
|Comments=Game runes well. 60FPS with minimal slowdown.
* Other similar issues as noted by above tester.
|Tester=Lord Xeb
}}
}}
{{TestingFooter}}
{{TestingFooter}}


{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
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* OnePAD 0 2.0.0
* OnePAD 0 2.0.0
|Comments=Playable full speed with the specified settings (unspecified settings at default value).
|Comments=Playable full speed with the specified settings (unspecified settings at default value).
* There are occasional momentary slowdowns when looking around while on foot.
* There are sound/speed issues during FMVs.
* There are sound/speed issues during FMVs.
* The lights are visible through cars. The suggested Auto Flush hack did not fix the issue.
* The button icon does not always appear next to the text in prompts.
* The button icon does not always appear next to the text in prompts.
* The sky is darker than in Software mode.
|Tester=Ratchet66
|Tester=Ratchet66
}}
}}
{{TestingFooter}}
{{TestingFooter}}


== Trivia ==
== Trivia ==
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* Also known as '''Mercenaries'''
* Also known as '''Mercenaries'''


<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!--
==Known Issues==
==Known Issues==


{{Issue
{{Issue
|IssueName=
|IssueName=Lights Always Visible Through Vehicles
|IsFixed=
|IsFixed=0
|IssueLevel=
|IssueLevel=0
|Description=
|Description=Vehicle headlights are always visible through the vehicle itself.
|Workaround=
|Workaround=Go to Config > Video(GS) > Plugin Settings. If using Software Mode, enable "Auto Flush". If using Hardware Mode, enable "Enable HW Hacks", click "Advanced Settings & Hacks", and enable "Auto Flush". You have to have both Auto Flush and Native resolution enabled for this to work. One or the other on its own won't fix anything. Tested on 1.5 dev 3242.
}}
}}
-->
 
==The gallery==
<gallery>
file:Mercenaries_1_menu.jpg|Mercenaries: Playground of Destruction (SLES 52588)
file:Mercenaries_2_on_foot.jpg|Mercenaries: Playground of Destruction (SLES 52588)
file:Mercenaries_3_vehicle_light_bug.jpg|Mercenaries: Playground of Destruction (SLES 52588)
</gallery>
 
{{Mercenaries series}}


[[Category:temp Navbox required]]
[[Category:temp Navbox required]]
{{ForumLinksList|list=
{{ForumLinksList|list=
*[http://forums.pcsx2.net/Thread-Mercenaries-Playground-of-Destruction-SLUS-20932-U--30015 Mercenaries - Playground of Destruction (SLUS 20932) (U)]}}
*[http://forums.pcsx2.net/Thread-Mercenaries-Playground-of-Destruction-SLUS-20932-U--30015 Mercenaries - Playground of Destruction (SLUS 20932) (U)]}}
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