Mercenaries: Playground of Destruction: Difference between revisions

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<!-- PAL props -->
<!-- PAL props -->
|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-52588<br />SLES-52590<br />SLES-53008<br />SLES-52589
|serialsPAL        = SLES-52588<br />SLES-52590<br />SLES-53008<br />SLES-52589<br />SLED-52979 <small>(Demo)</small>
|CRCsPAL          = 85931FDF
|CRCsPAL          = 85931FDF
|releasedatePAL    = February 18, 2005<br />2006 <small>(Australia)</small>
|releasedatePAL    = February 18, 2005<br />2006 <small>(Australia)</small>
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* Requires a cheat to remove banding issue without resorting to skipdraw: "23510F99.pnach / gametitle=<<your gametitle>> / patch=1,EE,204F318C,extended,00000000" (don't forget to enable cheats) (credits to Souzooka).
* Requires a cheat to remove banding issue without resorting to skipdraw: "23510F99.pnach / gametitle=<<your gametitle>> / patch=1,EE,204F318C,extended,00000000" (don't forget to enable cheats) (credits to Souzooka).
* OpenGL gave the best results after some tweaks.
* OpenGL gave the best results after some tweaks.
* Use Auto Flush to fix car light bug
* Use Auto Flush to fix car light bug.
* Audio Synchronization: either timesync or nothing, to prevent skipping audio lines.
* Audio Synchronization: either Timesync or nothing, to prevent skipping audio lines.
* Turn widescreen patches off for proper proportions
* Turn widescreen patches off for proper proportions.
* MTVU gives fps boost without side effects.  
* MTVU gives fps boost without side effects.  
* Mipmapping should be off (forgot reason)
* Mipmapping should be off (forgot reason).
* Blending Unit Accuracy on High (forgot reason)
* Blending Unit Accuracy on High (forgot reason).
* Couldn't get 60FPS cheat to work, shows 60FPS but runs at 30FPS.
* Couldn't get 60FPS cheat to work, shows 60FPS but runs at 30FPS.
|Tester=Tobie-08
|Tester=Tobie-08
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core 2 Duo E6750 @ 2.66 Ghz
|GPU=Nvidia GTX 260 896MB
|Revision=1.1.0 r5754
|Graphics=GSdx r5752 SSSE3
|Sound=
*SPU2-X 2.0.0 r5733
*LilyPad 0.11.0 r5403
|Comments=Game works alright (a bit slow) in Gsdx Software mode., Menus are absent in Gsdx HW mode. Also once ingame HW mode seems to be suffering from massive memory leak and almost hangs my pc. Use Gsdx software mode as most of the textures are missing with HW mode anyway.
|Tester={{ForumUser|prafull}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 x64
|CPU=i5 4670k@4Ghz
|GPU=GTX 1060 6g
|Revision=1.5.0-dev-3025
|Graphics=GSdx AVX2
<spoiler show=Settings hide="hide">
*Renderer: OpenGL
*Resolution: 3x
*Texture Filtering: Billinear PS2
*Interlacing: Automatic
*Anisotropic Filtering: 16x
*Mipmapping: Basic
*CRC Hack LvL: Partial
*Accurate Date: Fast
*Accurate Blending: Basic
*HW Hacks:
**Align Sprites
**Frame Buffer Conversion
**Trilinear Filtering
**Half Pixel Offset: Special Texture
**Round Sprite: HALF
</spoiler>
|Sound=
*SPU2-X 2.0.0
|Comments=Works with only what i did set up in settings. Maybe it was added in fixes etc for this game in this release. I think with better gpus higher resolution is doable.
|Tester=Everx7
}}
}}
{{TestingFooter}}
{{TestingFooter}}


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