Mercenaries: Playground of Destruction: Difference between revisions

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{{infobox game
{{infobox
|image            = Mercenaries_-_Playground_of_Destruction_Coverart.png‎
|image            = Mercenaries_-_Playground_of_Destruction_Coverart.png‎
|caption          =
|caption          =
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|linuxstatusNTSCJ  =
|linuxstatusNTSCJ  =
|macstatusNTSCJ    =
|macstatusNTSCJ    =
<!-- Windows specs -->
}}
|pcsx2ver          = r4600
 
|gsname            = GSDX
[[Category:Temp - unverified automatically converted pages]]
|gsver            = r4643 0.1.16 SSE4.1
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
|soundname        = SPU2-X
{{TestingHeader|OS=Windows}}
|soundver          = r4600m 1.4.0
{{TestingEntry
|padname          = LilyPad
|Status=?
|padver            = r4510 0.10.0
|Region=?
|dvdplugname      = Linuz Iso CDVD
|OS=?
|dvdplugver        = 0.9.0
|CPU=Core i5 2500k @ stock settings
|biosver          = Europe v2.00
|GPU=MSI GTX 470 Hawk @ 758 core.
|hacks            =
|Revision=r4600
|fpsinfo          = 40-50
|Graphics=GSDX r4643 0.1.16 SSE4.1
|comment          = *Goes ingame with GSDX11 HW mode, but has very bad visual glitches with the bloom effects and severe slowdowns.
|Sound=
* SPU2-X r4600m 1.4.0
* LilyPad r4510 0.10.0
|Comments=BIOS: Europe v2.00, *Goes ingame with GSDX11 HW mode, but has very bad visual glitches with the bloom effects and severe slowdowns.
*Runs fine in GSDX11 Software mode with 4 threads and aa1 enabled.
*Runs fine in GSDX11 Software mode with 4 threads and aa1 enabled.
*Very graphics heavy
*Very graphics heavy
*Speedhacks used: INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, VU Cycle Stealing:1.
*Speedhacks used: INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, VU Cycle Stealing:1., Very demanding graphically, Relatively CPU heavy
<!-- Linux specs -->
|Tester=?
|linuxpcsx2ver    =
}}
|linuxgsname      =
{{TestingFooter}}
|linuxgsver        =
 
|linuxsoundname    =
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|linuxsoundver    =
{{TestingHeader|OS=Linux}}
|linuxpadname      =
{{TestingEntry
|linuxpadver      =
|Status=?
|linuxdvdplugname  =
|Region=?
|linuxdvdplugver  =
|OS=?
|linuxbiosver      =
|CPU=?
|linuxhacks        =
|GPU=?
|linuxfpsinfo      =
|Revision=?
|linuxcomment      =
|Graphics=?
<!-- Minimal PC specs -->
|Sound=?
|cputype          = Core i5 2500k @ stock settings
|Comments=?
|gputype          = MSI GTX 470 Hawk @ 758 core.
|Tester=?
|pccomment        = Very demanding graphically, Relatively CPU heavy
}}
{{TestingFooter}}
-->
 
 
 
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Revision as of 18:10, 13 August 2014

Mercenaries: Playground of Destruction

Region NTSC-U:
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES 52588
Release date: February 18, 2005
CRCs: 85931FDF
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Pandemic Studios
Genre: Action, Adventure, Shooter
Wikipedia: http://en.wikipedia.org/wiki/Mercenaries:_Playground_of_Destruction


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • Core i5 2500k @ stock settings
  • MSI GTX 470 Hawk @ 758 core.
r4600 GSDX r4643 0.1.16 SSE4.1
  • SPU2-X r4600m 1.4.0
  • LilyPad r4510 0.10.0
BIOS: Europe v2.00, •Goes ingame with GSDX11 HW mode, but has very bad visual glitches with the bloom effects and severe slowdowns.

•Runs fine in GSDX11 Software mode with 4 threads and aa1 enabled. •Very graphics heavy •Speedhacks used: INTC Spin detection, Wait Loop Detection, Fast CDVD, mVU flag hack, VU Cycle Stealing:1., Very demanding graphically, Relatively CPU heavy

?