Mercenaries: Playground of Destruction: Difference between revisions

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|Comments=Finally able to run the game without having to use OpenGL using the 1.5.0 dev. The apparent memory leaks when using HW mode to have been fixed. This is good news for AMD users as their drivers do not play well with OpenGL. The game plays and looks great, except for the odd slowdown or momentary freeze.   
|Comments=Finally able to run the game without having to use OpenGL using the 1.5.0 dev. The apparent memory leaks when using HW mode to have been fixed. This is good news for AMD users as their drivers do not play well with OpenGL. The game plays and looks great, except for the odd slowdown or momentary freeze.   
|Tester=AndrewWithTheBeard
|Tester=AndrewWithTheBeard
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 1909
|CPU=IRyzen 3600X CPU @ 3.6GHz
|GPU=NVIDIA GeForce GTX 1070
|Revision=1.5.0 dev build 3400
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: DirectX 11 Hardware
* Internal resolution: 3x
</spoiler>
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 2.0.0
|Comments=Game runes well. 60FPS with minimal slowdown.
* Other similar issues as noted by above tester.
|Tester=Lord Xeb
}}
}}
{{TestingFooter}}
{{TestingFooter}}


{{TestingHeader|OS=Linux}}
{{TestingHeader|OS=Linux}}
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* The sky is darker than in Software mode.
* The sky is darker than in Software mode.
|Tester=Ratchet66
|Tester=Ratchet66
}}
{{TestingFooter}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=2
|Region=NTSC
|OS=Windows 1909
|CPU=IRyzen 3600X CPU @ 3.6GHz
|GPU=NVIDIA GeForce GTX 1070
|Revision=1.5.0 dev build 3400
|Graphics=GSdx 1.1.0 AVX2
<spoiler show="Settings" hide="Hide">
* Renderer: DirectX 11 Hardware
* Internal resolution: 3x
</spoiler>
|Sound=
* SPU2-X 2.0.0
* OnePAD 0 2.0.0
|Comments=Game runes well. 60FPS with minimal slowdown.
* Other similar issues as noted by above tester.
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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