Mega Man X8: Difference between revisions

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<!-- Windows specs -->
|pcsx2ver          = 1.0.0 r 5350
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|dvdplugname      = cdvdGigaherz
|dvdplugver        = r4488 0.8.0
|biosver          = USA 2.20
|hacks            =
|fpsinfo          =
|comment          = If you encounter significant slowdown, please add extra rendering threads before adjusting other settings. Most of the time it lags when several enemies are doing things on the screen, as well as dialogue boxes within the stage. Other than that, no other speedhacks should be necessary.
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|cputype          = i5-4570 @ 3.20 GHz
|gputype          = Intel HD Graphics 4600
|pccomment        = Possibly lower
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|GPU=Intel HD Graphics 4600
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|Sound=
* SPU2-X r5324 2.0.0
* LilyPad svn r5282 0.11.0
|Comments=BIOS: USA 2.20, If you encounter significant slowdown, please add extra rendering threads before adjusting other settings. Most of the time it lags when several enemies are doing things on the screen, as well as dialogue boxes within the stage. Other than that, no other speedhacks should be necessary., Possibly lower
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Revision as of 18:09, 13 August 2014

Mega Man X8
Region NTSC-U:
Release date: December 7, 2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Release date: February 11, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Release date: March 10, 2005
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Capcom Production Studio 1
Genre: Action, platform
Wikipedia: Link
Game description: Also known as "Rockman X8". Compared to X7, this title is a noticeable improvement by using 3D graphics in exlusively 2D game design and mechanics.


Test configurations on Windows:


Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
? ?
  • i5-4570 @ 3.20 GHz
  • Intel HD Graphics 4600
1.0.0 r 5350 GSdx 5334 0.1.16
  • SPU2-X r5324 2.0.0
  • LilyPad svn r5282 0.11.0
BIOS: USA 2.20, If you encounter significant slowdown, please add extra rendering threads before adjusting other settings. Most of the time it lags when several enemies are doing things on the screen, as well as dialogue boxes within the stage. Other than that, no other speedhacks should be necessary., Possibly lower ?