Maximo vs. Army of Zin

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Revision as of 03:37, 18 August 2012 by CrazySteve88 (talk | contribs) (updated infobox, ntsc/pal/jap info, added review and review score(wasn't there before), added boxart, removed stub, final edit)
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Maximo vs. Army of Zin

NTSC-U Boxart
Region NTSC-U:
Serial numbers: SLUS-20722
Release date: January 20, 2004
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51759
Release date: February 13, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J:
Serial numbers: SLPM-65367
Release date: September 18, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Capcom
Genre: Action-adventure
Wikipedia: Wikipedia
Game review links: IGN
Game review score: 8.8/10 (IGN)
Game description: Maximo vs. Army of Zin (Japanese: 魔界英雄記 マキシモ ~マシンモンスターの野望 Hepburn: Makai Eiyūki Makishimo: Mashin Monsutā no Yabō) is an action-adventure game developed and published by Capcom in 2003 for the PlayStation 2 video game console. This title is a sequel to Maximo: Ghosts to Glory. It is part of the Ghosts'n Goblins franchise.

Test configuration on Windows:

PCSX2 version: 0.9.9 r5326
Graphics by GSDX: DX10 r5336
Sound by SPU2-X: r5317
Pad plugin is Lilypad: MotioninJoy r5112
BIOS version: USA v2.20

Comments: Shadows are bugged in hardware mode. Use software mode. If running in software mode, allow as many extra rendering threads as you can afford. Tested on i7-920 @3.9ghz / GTX260 in software mode with GSDX10 extra rendering threads set to 3. Achieves 60fps with minor slowdowns. Hack comments: INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, MTVU

Test configuration on Linux:

PCSX2 version: untested
Graphics by ZZogl: untested
Sound by SPU2-X: untested


PC specs used to test the game:

CPU: Intel(R) Core(TM) i5-2410M CPU @ 2.30GHz
GPU: Nvidia GeForce 540m GT

Comments: Some shadows bugs, can be fixed switching to software mode, but at cost of FPS.

Description taken from Wikipedia