Maximo vs. Army of Zin: Difference between revisions
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|Comments=BIOS: USA v2.20, HACKS: INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, MTVU, Shadows are bugged in hardware mode. Use software mode. If running in software mode, allow as many extra rendering threads as you can afford. | |Comments=BIOS: USA v2.20, HACKS: INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, MTVU, Shadows are bugged in hardware mode. Use software mode. If running in software mode, allow as many extra rendering threads as you can afford. Tested in software mode with GSDX10 extra rendering threads set to 3. Achieves 60fps with minor slowdowns., Some shadows bugs, can be fixed switching to software mode, but at cost of FPS. | ||
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Revision as of 17:41, 8 September 2014
Developer(s): Capcom
Genre: Action-adventure
Wikipedia: Wikipedia
Game review links: IGN
Game review score: 8.8/10 (IGN)
Game description: Maximo vs. Army of Zin (Japanese: 魔界英雄記 マキシモ ~マシンモンスターの野望 Hepburn: Makai Eiyūki Makishimo: Mashin Monsutā no Yabō) is an action-adventure game developed and published by Capcom in 2003 for the PlayStation 2 video game console. This title is a sequel to Maximo: Ghosts to Glory. It is part of the Ghosts'n Goblins franchise.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | ? |
|
0.9.9 r5326 | GSDX DX10 r5336 |
|
BIOS: USA v2.20, HACKS: INTC Spin Detection, Enable Wait Loop Detection, mVU Flag Hack, MTVU, Shadows are bugged in hardware mode. Use software mode. If running in software mode, allow as many extra rendering threads as you can afford. Tested in software mode with GSDX10 extra rendering threads set to 3. Achieves 60fps with minor slowdowns., Some shadows bugs, can be fixed switching to software mode, but at cost of FPS. | Drvoke |
Description taken from Wikipedia