Max Payne: Difference between revisions

783 bytes added ,  21 December 2021
no edit summary
No edit summary
No edit summary
Line 146: Line 146:
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1440p (2K) and 1620p (3K) 50/60 FPS, without freezes, brakes and bugs. In my version of the emulator, he reads the game for a little long time, but this does not affect the game.
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1440p (2K) and 1620p (3K) 50/60 FPS, without freezes, brakes and bugs. In my version of the emulator, he reads the game for a little long time, but this does not affect the game.
|Tester={{ForumUser|Chern40_7}}
|Tester={{ForumUser|Chern40_7}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
|GPU=NVIDIA GeForce GTX 670 (*2)
|Revision=1.6.0
|Graphics=GSdx 1.2.0
<spoiler show="Settings" hide="Hide">
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3*Native
* MTVU: On
</spoiler>
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Noticeable lag in the opening cutscene, but this was before I enabled MTVU. Full speed (for emulation), but the game lags even on PS2. I tried VU cycle stealing, but that just made the framerate even more inconsistent (sometimes it'd lag and sometimes it'd run too fast). No crashes or other major issues. Fully playable. Generally, though, there's no real reason to play this over the PC version.
|Tester=PandoraGTX
}}
}}
{{TestingFooter}}
{{TestingFooter}}
ninja
46

edits