Max Payne: Difference between revisions

804 bytes added ,  6 November 2021
no edit summary
No edit summary
No edit summary
Line 116: Line 116:
|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1996
|Revision=v1.7.0-dev-1996
<spoiler show="Settings Emulator" hide="Hide">
* '''Speedhacks:'''
** EE Cyclerate: -2
** VU Cycle Stealing: 1
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** MTVU: Enabled
</spoiler>
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 2560x1440 and 2880x1620
* Texture Filtering: Bilinear (PS2)
* Anisotropic Filtering: 16x
* Mipmapping: Basic (Fast)
* CRC Hack Level: Partial (OpenGL)
* Date Accuracy: Fast (Default)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* Widescreen patch
</spoiler>
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments=
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1440p (2K) and 1620p (3K) 50 FPS, without freezes, brakes and bugs. In my version of the emulator, he reads the game for a little long time, but this does not affect the game.
|Tester=Chern40+7
|Tester=Chern40+7
}}
}}
ninja
2,905

edits