Max Payne: Difference between revisions

146 bytes removed ,  27 May 2015
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<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
<!-- Windows and Linux testing tables (remove comment signs on usage, for Macintosh you have to add the same lines begin with {{TestingHeader|OS=Mac}}) -->
{{TestingHeader|OS=Windows}}
{{TestingHeader|OS=Windows}}
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=1.1.0 r5754
|Graphics=GSdx 5752 SSE41
|Sound=
*SPU2-X 5733 2.0.0
*LilyPad 5403 0.11.0
|Comments=No sound on intro animation if gsdx is in hardware mode. Crashes shortly ingame in hardware mode and screen goes blank shortly ingame with software mode.
|Tester={{ForumUser|General-Plot}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 64-Bit
|CPU=Intel i7 @ 3.4Ghz
|GPU=Sapphire R9 290X 4GB
|Revision=1.2.1 r5873
|Graphics=GSdx 10 (Hardware)0.1.16 r5875
|Sound=
*SPU2-X r5875
*Lilypad 0.11.0 r5875
|Comments= Able to load the first level. Once the level was loaded, the game immediately crashed, VU errors everywhere. Bios v 2.0 was used.
|Tester=Zrooney
}}
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
}}
[[Category:temp new test case]]
{{TestingEntry
|Status=1
|Region=NTSC-U
|OS=Windows
|CPU=Intel Core i7 @ 3.4Ghz
|GPU=Nvidia GTX 285 768MB
|Revision=28 10 2013 1.1.0 r5754
|Graphics=GSdx 5752 SSE41 [24 10 2013]
|Sound=
*SPU2-X 5733 2.0.0 [24 10 2013]
*LilyPad 5403 0.11.0 [24 10 2013]
|Comments=No sound on intro animation if gsdx is in hardware mode. Crashes shortly ingame in hardware mode and screen goes blank shortly ingame with software mode.
|Tester={{ForumUser|General-Plot}}
}}
[[Category:temp new test case]]
{{TestingEntry
{{TestingEntry
|Status=2
|Status=2
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|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Extra preserv sign*, EE/VU Rounding: Nearest*, Standard, Used in software mode for more caution,after several time in tests the only solution for the game not crashs or frezze,its used in EEIOP advanced settings and VUs advanced settings(rounding mode and clamping mode). Possibles delays on loading screen,use savestate before(But very rare to happen)
|Comments=USA v02.20(10/02/2006), EE/VU Clamp: Extra preserv sign*, EE/VU Rounding: Nearest*, Standard, Used in software mode for more caution,after several time in tests the only solution for the game not crashs or frezze,its used in EEIOP advanced settings and VUs advanced settings(rounding mode and clamping mode). Possibles delays on loading screen,use savestate before(But very rare to happen)
|Tester={{ForumUser|DESTRUIDOR}}
|Tester={{ForumUser|DESTRUIDOR}}
}}
[[Category:Temp new test case]]
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 7 64-Bit
|CPU=Intel i7 @ 3.4Ghz
|GPU=Sapphire R9 290X 4GB
|Revision=1.2.1 r5873
|Graphics=GSdx 10 (Hardware)0.1.16 r5875
|Sound=
*SPU2-X r5875
*Lilypad 0.11.0 r5875
|Comments= Able to load the first level. Once the level was loaded, the game immediately crashed, VU errors everywhere. Bios v 2.0 was used.
|Tester=Zrooney
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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