Max Payne: Difference between revisions

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|PAL              = 1
|PAL              = 1
|serialsPAL        = SLES-50325 <br> SLES-50326<br />SLES-50325-P
|serialsPAL        = SLES-50325 <br> SLES-50326<br />SLES-50325-P
|CRCsPAL          = 52E0597D, E7FB0320
|CRCsPAL          = 52E0597D <small>(PAL-M4)</small><br />E7FB0320 <small>(PAL-E)</small>
|releasedatePAL    = January 11, 2002<br />October 25, 2002 <small>(Platinum)</small><br />April 22, 2016 <small>(PS4 - PS2 Classics)</small>
|releasedatePAL    = January 11, 2002<br />October 25, 2002 <small>(Platinum)</small><br />April 22, 2016 <small>(PS4 - PS2 Classics)</small>
|statusPAL        = 2
|statusPAL        = 2
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|GPU=PALIT GeForce GT 1030 @ 2 GB
|GPU=PALIT GeForce GT 1030 @ 2 GB
|Revision=v1.7.0-dev-1996
|Revision=v1.7.0-dev-1996
<spoiler show="Settings Emulator" hide="Hide">
* '''Automatic fixes'''
<!--
<small style="font-size:10px;">
* '''Speedhacks:'''
* '''Speedhacks:'''
** EE Cyclerate: -2
** EE Cyclerate: -2
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** INTC Spin Detection: Enabled
** INTC Spin Detection: Enabled
** Wait Loop Detection: Enabled
** Wait Loop Detection: Enabled
** Fast CDVD: Enabled
** MTVU: Enabled
** MTVU: Enabled
</spoiler>
-->
|Graphics=GSdx
|Graphics=GSdx
<spoiler show="Settings" hide="Hide">
<!--
<small style="font-size:10px;">
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Renderer: Direct3D 11 and OpenGL (Hardware)
* Native Resolution: 2560x1440 and 2880x1620
* Native Resolution: 2560x1440 and 2880x1620
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* Blending Accuracy: Basic (Recommended)
* Blending Accuracy: Basic (Recommended)
* FXAA Shader
* FXAA Shader
* Widescreen patch
* Widescreen patch '''(PAL)'''
</spoiler>
-->
|Sound=
|Sound=
*SPU2-X
*SPU2-X
*LilyPad
*LilyPad
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1440p (2K) and 1620p (3K) 50 FPS, without freezes, brakes and bugs. In my version of the emulator, he reads the game for a little long time, but this does not affect the game.
|Comments=Europe v02.00(14/06/2004), Perfect, The game runs at 1440p (2K) and 1620p (3K) 50/60 FPS, without freezes, brakes and bugs. In my version of the emulator, he reads the game for a little long time, but this does not affect the game.
|Tester=Chern40+7
|Tester={{ForumUser|Chern40_7}}
}}
{{TestingEntry
|Status=2
|Region=NTSC-U
|OS=Windows 10 x64
|CPU=Intel Core i5-3570K @ 3.40 GHz (Overclocked to 4.70 GHz)
|GPU=NVIDIA GeForce GTX 670 (*2)
|Revision=1.6.0
|Graphics=GSdx 1.2.0
<!--
* Renderer: OpenGL (Hardware)
* Internal Resolution: 3*Native
* MTVU: On
-->
|Sound=
* SPU2-X 2.0.0
* LilyPad 0.12.1
|Comments=Noticeable lag in the opening cutscene, but this was before I enabled MTVU. Full speed (for emulation), but the game lags even on PS2. I tried increasing the EE cyclerate, but that just made the framerate even more inconsistent (sometimes it'd lag and sometimes it'd run too fast). No crashes or other major issues. Fully playable. Generally, though, there's no real reason to play this over the PC version.
|Tester=PandoraGTX
}}
}}
{{TestingFooter}}
{{TestingFooter}}
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{{TestingFooter}}
{{TestingFooter}}
-->
-->


== Trivia ==
== Trivia ==
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|IssueLevel=1
|IssueLevel=1
|Description=The game will randomly crash in older versions if the EE clamp mode is not on the "full" level.
|Description=The game will randomly crash in older versions if the EE clamp mode is not on the "full" level.
|Workaround=As been fix in recent 1.5dev build as long as automatic game fix is enable, for older version, put the EE clamping mode on full.
|Workaround=Has been fix in recent '''v1.5dev''' build as long as '''Automatic fixes''' is enable. For older versions: put the EE clamping mode on full.
}}
}}




== Gameplay Screenshots ==
==Gameplay Screenshots==
<gallery>
<gallery widths="175px" heights="100px">
Max_Payne_Forum_1.jpg|Max Payne (SLES 50325)
Max_Payne_Forum_1.jpg|Max Payne (SLES 50325)
Max_Payne_Forum_2.jpg|Max Payne (SLUS 20230)
Max_Payne_Forum_2.jpg|Max Payne (SLUS 20230)
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