Maken Shao: Difference between revisions

1,367 bytes added ,  3 December 2015
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|Graphics=GSDX  
|Graphics=GSDX  
|Sound=SPU2-X
|Sound=SPU2-X
|Comments=Flickering graphics and slowdown. Slowdown is worst at the stage select map. Graphics works fine in software mode though, but slowdown still persist. Requires a system above a core i3 for better speed.
|Comments=Alright, I re-tested the game it I forgot to disable MVU Flag Hack which caused the flickering, but now shadows are no longer emulated properly, instead, you get a white/blackish ball under all the character sprites in the game. All graphical problems can be solved with software mode. Game needs a high end PC to run I assume since my CPU does not work well with it, but I can't say for sure. Some of the slowdown can be fixed with VU Cycle Stealing at 1, but overall still has not enough, and fighting enemies who have blur effects around them causes bad slowdown to a crawl.
|Tester=Yugix
}}
{{TestingEntry
|Status=1
|Region=PAL
|OS=Windows
|CPU=Intel Core i3-3220
|GPU=Nvidia Geforce GT 640
|Revision=1.0.0
|Graphics=GSDX-Cuite 5036m
|Sound=SPU2-X
|Comments= Disabled MVU Flag Hack and set VU Cycle Stealing to 1 just in case and set interlace to bob tff to prevent the screen from shaking. Slowdown is much less of an issue except when fighting certain enemies with special attack animations, or in the PSI world talking with Kei. I didn't have issues with strange sprite shadows, but that is because most of the game effects are not emulated like some black screens, some weapon effects, and the lock-on function being invisible which means you can't view enemy health as examples. Software mode looks ugly due to bad colors and terrible interlacing. Besides the imperfections, it's more playable than newer versions of the emulator when it comes to speed, but I don't recommend this build unless you really want to play it bad enough on a weak CPU like mines.
 
|Tester=Yugix
|Tester=Yugix
}}
}}
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