Lethal Skies II: Difference between revisions

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|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 8.1 x64
|OS=Windows 8.1 x64
|CPU=Intel Core i7 3770K 4.2GHz
|CPU=Intel Core i7 3770K @ 4.2GHz
|GPU=nVidia GTX 680 4GB
|GPU=nVidia GTX 680 4GB
|Revision=1.2.1 r5875
|Revision=1.2.1 r5875

Revision as of 17:47, 17 February 2015

Lethal Skies II

NTSC-U boxart for Lethal Skies II
Region NTSC-U:
Serial numbers: SLUS-20735
Release date: September 9, 2003
CRCs: F523DBC9
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Asmik Ace Entertainment Inc
Publisher(s): Sammy Studios
Genre: Arcade, Combat Flight Simulator
Game review links: IGN
Game review score: 7.7/10
Game description: Lethal Skies II (Sidewinder V) is a combat flight simulator set in an eco-disaster torn near-future with more realistic loadouts and physics modeling than the eminent Ace Combat series by Namco-Bandai Games. Released on September 9, 2003 in North America, it marks the third and last Western installment in the series (fifth and last in Japan) after Bogey Dead 6 on the PlayStation and Lethal Skies Team SW: Elite Pilot on the PlayStation 2. The major features touted for this release were its ability to use the i.LINK 2-player mode, along with local 2-player and the addition of more cinematic camera modes. 19 flyable aircraft over 20 missions (with an unlockable enemy-side campaign) mark the end of the series.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 8.1 x64
  • Intel Core i7 3770K @ 4.2GHz
  • nVidia GTX 680 4GB
1.2.1 r5875
  • GSdx r5875 (AVX)
  • Mode: HW DX11
  • SPU2-X r5830
  • LilyPad svn r5822
  • Speedhacks: None
  • Fully playable without FMV's, excellent performance with minor skips during loading
Runefox



Known Issues

Video playback freeze

  • Status: Active
  • Type: Serious
  • Description: The game will fail to load at all using default settings due to the intro FMV clips causing a hang.
  • Workaround: Enable the Skip MPEG hack option under Game Fixes to get to gameplay.

In-game replay effects cause vertical line artifacts with D3D scaling

  • Status: Active
  • Type: Minor
  • Description: When enabling the "Noise" or "Scanline" effects during replay playback (using L3), thin vertical lines appear if using D3D internal resolution scaling.
  • Workaround: Use native resolution or set "Effect" to off during replays.
Public compatibility forum links