Lethal Skies II: Difference between revisions
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|Description=The game will fail to load at all using default settings due to the intro FMV clips causing a hang. | |Description=The game will fail to load at all using default settings due to the intro FMV clips causing a hang. | ||
|Workaround=Enable the Skip MPEG hack option under Game Fixes to get to gameplay. | |Workaround=Enable the Skip MPEG hack option under Game Fixes to get to gameplay. | ||
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{{Issue | |||
|IssueName=In-game replay effects cause vertical line artifacts with D3D scaling | |||
|IsFixed=0 | |||
|IssueLevel=0 | |||
|Description=When enabling the "Noise" or "Scanline" effects during replay playback (using L3), thin vertical lines appear if using D3D internal resolution scaling. | |||
|Workaround=Use native resolution or set "Effect" to off during replays. | |||
}} | }} | ||
Revision as of 17:44, 17 February 2015
Developer(s): Asmik Ace Entertainment Inc
Publisher(s): Sammy Studios
Genre: Arcade, Combat Flight Simulator
Game review links: IGN
Game review score: 7.7/10
Game description: Lethal Skies II (Sidewinder V) is a combat flight simulator set in an eco-disaster torn near-future with more realistic loadouts and physics modeling than the eminent Ace Combat series by Namco-Bandai Games. Released on September 9, 2003 in North America, it marks the third and last Western installment in the series (fifth and last in Japan) after Bogey Dead 6 on the PlayStation and Lethal Skies Team SW: Elite Pilot on the PlayStation 2. The major features touted for this release were its ability to use the i.LINK 2-player mode, along with local 2-player and the addition of more cinematic camera modes. 19 flyable aircraft over 20 missions (with an unlockable enemy-side campaign) mark the end of the series.
Test configurations on Windows:
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC-U | Windows 8.1 x64 |
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1.2.1 r5875 |
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Runefox |
Known Issues
Video playback freeze
- Status: Active
- Type: Serious
- Description: The game will fail to load at all using default settings due to the intro FMV clips causing a hang.
- Workaround: Enable the Skip MPEG hack option under Game Fixes to get to gameplay.
In-game replay effects cause vertical line artifacts with D3D scaling
- Status: Active
- Type: Minor
- Description: When enabling the "Noise" or "Scanline" effects during replay playback (using L3), thin vertical lines appear if using D3D internal resolution scaling.
- Workaround: Use native resolution or set "Effect" to off during replays.