Lethal Skies II: Difference between revisions

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{{infobox
{{infobox
|image            = lethalskiesii.jpg
|image            = lethalskiesii.jpg
|caption          = NTSC-U boxart for Lethal Skies II
|caption          =
|developer        = [[Asmik Ace Entertainment]], [[Bit Town| Bit Town (JP)]]
|developer        = [[Asmik Ace Entertainment]], [[Bit Town| Bit Town (JP)]]
|publisher        = [[Sammy Studios]] (US), [[Bigben Interactive]] (EU), [[Asmik Ace Entertainment|Asmik Ace Entertainment, Inc]] (JP)
|publisher        = [[Sammy Studios]] (US), [[Bigben Interactive]] (EU), [[Asmik Ace Entertainment|Asmik Ace Entertainment, Inc]] (JP)
|genre            = Simulation
|genre            = Simulation
|wikipedia        =
|wikipedia        = [https://ja.wikipedia.org/wiki/%E3%82%B5%E3%82%A4%E3%83%89%E3%83%AF%E3%82%A4%E3%83%B3%E3%83%80%E3%83%BC_(%E3%82%B2%E3%83%BC%E3%83%A0)#SIDEWINDER_V link]
|gameinfo          = A year-long global war between the World Alliance and the World Order Reorganization Front has ended with planet Earth in peril. As a result of resentment and distrust, the World Alliance has begun to split, and the seeds for a new global war are being planted. In the midst of this epic war, Lethal Skies II puts you in command of an Air Force, including 19 of the world's most devastating fighter planes. Through 20 missions, you'll be able to switch control to other vehicles such as jets, tanks, battle mechs, and submarines, and you can even switch roles and become the enemy.<br />
|gamefaqslink      = [https://www.gamefaqs.com/ps2/914990-lethal-skies-ii Link]
Lethal Skies II (Sidewinder V) is a combat flight simulator set in an eco-disaster torn near-future with more realistic loadouts and physics modeling than the eminent Ace Combat series by [[Namco|Namco-Bandai Games]]. Released on September 9, 2003 in North America, it marks the third and last Western installment in the series (fifth and last in Japan) after Bogey Dead 6 on the PlayStation and Lethal Skies Team SW: Elite Pilot on the PlayStation 2. The major features touted for this release were its ability to use the i.LINK 2-player mode, along with local 2-player and the addition of more cinematic camera modes. 19 flyable aircraft over 20 missions (with an unlockable enemy-side campaign) mark the end of the series.
|reviewlinks      = {{ReviewLink|[http://www.gamerankings.com/ps2/914990-lethal-skies-ii/index.html GameRankings]|73/100}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/lethal-skies-ii Metacritic]|73/100}}
|gamefaqslink      = [http://www.gamefaqs.com/ps2/914990-lethal-skies-ii Link], [http://www.gamefaqs.com/ps2/917756-sidewinder-v Link]
|gameinfo          = A year-long global war between the World Alliance and the World Order Reorganization Front has ended with planet Earth in peril. As a result of resentment and distrust, the World Alliance has begun to split, and the seeds for a new global war are being planted. In the midst of this epic war, Lethal Skies II puts you in command of an Air Force, including 19 of the world's most devastating fighter planes. Through 20 missions, you'll be able to switch control to other vehicles such as jets, tanks, battle mechs, and submarines, and you can even switch roles and become the enemy.<br />Lethal Skies II (Sidewinder V) is a combat flight simulator set in an eco-disaster torn near-future with more realistic loadouts and physics modeling than the eminent Ace Combat series by [[Namco|Namco-Bandai Games]]. Released on September 9, 2003 in North America, it marks the third and last Western installment in the series (fifth and last in Japan) after Bogey Dead 6 on the PlayStation and Lethal Skies Team SW: Elite Pilot on the PlayStation 2. The major features touted for this release were its ability to use the i.LINK 2-player mode, along with local 2-player and the addition of more cinematic camera modes. 19 flyable aircraft over 20 missions (with an unlockable enemy-side campaign) mark the end of the series.
<!-- General props -->
|numberofplayers  = 2
|numberofplayers  = 2
|reviewlinks      = {{ReviewLink|[http://ca.ign.com/articles/2003/09/12/lethal-skies-ii IGN]|7.7/10}}, {{ReviewLink|[http://www.metacritic.com/game/playstation-2/lethal-skies-ii Metacritic]|73/100}}
|widescreenpatch  = 1
|eu_rating        = 12+
|eu_rating        = 12+
|eu_rating_text    = Violence
|na_rating        = T
|na_rating_text    = Violence
|na_rating_text    = Violence
|na_rating        = T
<!-- Language props -->
|english          = SLES-51886 & SLUS-20735
|english          = SLES-51886 & SLUS-20735
|japanese          = SLPS-25255 & SLPS-25271 & SLPM-61054
|japanese          = SLPS-25255 & SLPS-25271 & SLPM-61054
|widescreenpatch  = 1
<!-- NTSC-U props -->
<!-- NTSC-U props -->
|NTSCU            = 1
|NTSCU            = 1
Line 49: Line 51:
|Region=NTSC-U
|Region=NTSC-U
|OS=Windows 8.1 x64
|OS=Windows 8.1 x64
|CPU=Intel Core i7 3770K @ 4.2GHz
|CPU=Intel Core i7-3770K @ 4.20 GHz
|GPU=nVidia GTX 680 4GB
|GPU=NVIDIA GeForce GTX 680 @ 4 GB
|Revision=1.2.1 r5875
|Revision=1.2.1 (r5875)
|Graphics=*GSdx r5875 (AVX)
|Graphics=GSdx AVX (r5875)
*Mode: HW DX11
|Sound=
|Sound=*SPU2-X r5830
* SPU2-X (r5830)
*LilyPad svn r5822
* LilyPad (svn r5822)
|Comments=*Speedhacks: None
|Comments=
*Fully playable without FMV's, excellent performance with minor skips during loading
* GSdx Renderer: Direct3D11 (Hardware)
* Speedhacks: None
* Fully playable without FMV's, excellent performance with minor skips during loading
|Tester=Runefox
|Tester=Runefox
}}
}}
Line 85: Line 89:




<!-- Remove comment signs and add issues here -->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
<!-- IssueLevel is issue severity level -1,0,1 or 2 (note, minor, serious and major accordingly)-->
==Known Issues==
==Known Issues==
{{Issue
|IssueName=In-game replay effects cause vertical line artifacts with D3D scaling
|IsFixed=0
|IssueLevel=0
|Description=When enabling the "Noise" or "Scanline" effects(using the L3 button) during replays, thin vertical lines appear.
|Workaround=Go to Config -> Video (GS) -> Plugin Settings, and set Internal Resolution to "Native".
}}


{{Issue
{{Issue
Line 95: Line 104:
|IssueLevel=1
|IssueLevel=1
|Description=The game will fail to load at all using default settings due to the intro FMV clips causing a hang.
|Description=The game will fail to load at all using default settings due to the intro FMV clips causing a hang.
|Workaround=Enable the Skip MPEG hack option under Game Fixes to get to gameplay.
|Workaround=This has been fixed in recent PCSX2 versions. For older versions go to Config -> Emulation Settings -> Gamefixes, and enable the "Skip MPEG hack".
}}
}}


{{Issue
|IssueName=In-game replay effects cause vertical line artifacts with D3D scaling
|IsFixed=0
|IssueLevel=0
|Description=When enabling the "Noise" or "Scanline" effects during replay playback (using L3), thin vertical lines appear if using D3D internal resolution scaling.
|Workaround=Use native resolution or set "Effect" to off during replays.
}}


==Gallery==
==Gallery==

Revision as of 16:22, 19 January 2018

Lethal Skies II

Game general and emulation properties:
ESRB rating: T (Violence)
PEGI rating: 12+ (Violence)
Widescreen patch available
Supports up to two local players
Languages supported:
English: SLES-51886 & SLUS-20735
Japanese: SLPS-25255 & SLPS-25271 & SLPM-61054
Region NTSC-U:
Serial numbers: SLUS-20735
Release date: September 9, 2003
CRCs: F523DBC9
Windows Status: Playable
Linux Status: ?
Mac Status: ?
Region PAL:
Serial numbers: SLES-51886
Release date: March 5, 2004
Windows Status: ?
Linux Status: ?
Mac Status: ?
Region NTSC-J/C/K:
Serial numbers: SLPS-25271
SLPS-25255 (Flight Box)
SCAJ-20039
SLPM-61054 (Trial)
Release date: August 21, 2003
Windows Status: ?
Linux Status: ?
Mac Status: ?

Developer(s): Asmik Ace Entertainment, Bit Town (JP)
Publisher(s): Sammy Studios (US), Bigben Interactive (EU), Asmik Ace Entertainment, Inc (JP)
Genre: Simulation
Wikipedia: link
Game review links: GameRankings73/100, Metacritic73/100
Game description: A year-long global war between the World Alliance and the World Order Reorganization Front has ended with planet Earth in peril. As a result of resentment and distrust, the World Alliance has begun to split, and the seeds for a new global war are being planted. In the midst of this epic war, Lethal Skies II puts you in command of an Air Force, including 19 of the world's most devastating fighter planes. Through 20 missions, you'll be able to switch control to other vehicles such as jets, tanks, battle mechs, and submarines, and you can even switch roles and become the enemy.
Lethal Skies II (Sidewinder V) is a combat flight simulator set in an eco-disaster torn near-future with more realistic loadouts and physics modeling than the eminent Ace Combat series by Namco-Bandai Games. Released on September 9, 2003 in North America, it marks the third and last Western installment in the series (fifth and last in Japan) after Bogey Dead 6 on the PlayStation and Lethal Skies Team SW: Elite Pilot on the PlayStation 2. The major features touted for this release were its ability to use the i.LINK 2-player mode, along with local 2-player and the addition of more cinematic camera modes. 19 flyable aircraft over 20 missions (with an unlockable enemy-side campaign) mark the end of the series.


Test configurations on Windows:

Environment Configurations Comments Tester
Region OS CPU/GPU Revision Graphics Sound/Pad
NTSC-U Windows 8.1 x64
  • Intel Core i7-3770K @ 4.20 GHz
  • NVIDIA GeForce GTX 680 @ 4 GB
1.2.1 (r5875) GSdx AVX (r5875)
  • SPU2-X (r5830)
  • LilyPad (svn r5822)
  • GSdx Renderer: Direct3D11 (Hardware)
  • Speedhacks: None
  • Fully playable without FMV's, excellent performance with minor skips during loading
Runefox


Trivia

  • Original names: サイドワインダー V (SLPS-25271), サイドワインダー V フライトBOX 【特別限定版】 (SLPS-25255)
  • Also known as SideWinder V (JP).


Known Issues

In-game replay effects cause vertical line artifacts with D3D scaling

  • Status: Active
  • Type: Minor
  • Description: When enabling the "Noise" or "Scanline" effects(using the L3 button) during replays, thin vertical lines appear.
  • Workaround: Go to Config -> Video (GS) -> Plugin Settings, and set Internal Resolution to "Native".

Video playback freeze

  • Status: Fixed
  • Type: Serious
  • Description: The game will fail to load at all using default settings due to the intro FMV clips causing a hang.
  • Workaround: This has been fixed in recent PCSX2 versions. For older versions go to Config -> Emulation Settings -> Gamefixes, and enable the "Skip MPEG hack".


Gallery

Public compatibility forum links